blob: e60ec1dd49162badc9f4fd266a18d54ac3beafc4 [file] [log] [blame]
# Copyright 2020 The Tint Authors.
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
[[location 0]] var<out> gl_FragColor : vec4<f32>;
fn main() -> void {
var a : vec2<f32> = vec2<f32>();
gl_FragColor = vec4<f32>(0.4, 0.4, 0.8, 1.0);
return;
}
entry_point fragment = main;