blob: b1bd4db5ac0d4a9b22fe0d6509b65bedd4710d5b [file] [log] [blame]
Texture2D arg_0 : register(t0, space1);
SamplerState arg_1 : register(s1, space1);
void textureSample_0dff6c() {
float res = arg_0.Sample(arg_1, (1.0f).xx, (1).xx).x;
}
void fragment_main() {
textureSample_0dff6c();
return;
}