blob: e03d4c2c37da5060b973e7ca2e0cadff1df1b206 [file] [log] [blame]
Texture2D arg_0 : register(t0, space1);
SamplerState arg_1 : register(s1, space1);
void textureSample_38bbb9() {
float res = arg_0.Sample(arg_1, (1.0f).xx).x;
}
void fragment_main() {
textureSample_38bbb9();
return;
}