Revert "Add tests having multiple indirect dispatch within one pass"

This reverts commit 52d11797f66d0718643d5462954cf6d38c42c232.

Reason for revert: Failing on 32-bit https://ci.chromium.org/ui/p/chromium/builders/ci/Dawn%20Win10%20x86%20Release%20(NVIDIA)/76947/overview

Original change's description:
> Add tests having multiple indirect dispatch within one pass
>
> Add more test coverage for multiple DispatchWorkgroupsIndirect
> calls within one compute shader pass to ensure
> DispatchWorkgroupsIndirect with non-zero indirect offset work
> correctly when duplicating numWorkgroups.
>
> Bug: dawn:2201, dawn:1262
> Change-Id: I598bfd076328b0baa9ef04e61c62c2a7b048ac48
> Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/158821
> Kokoro: Kokoro <noreply+kokoro@google.com>
> Reviewed-by: Austin Eng <enga@chromium.org>
> Reviewed-by: Loko Kung <lokokung@google.com>
> Commit-Queue: Shrek Shao <shrekshao@google.com>

TBR=enga@chromium.org,shrekshao@google.com,noreply+kokoro@google.com,dawn-scoped@luci-project-accounts.iam.gserviceaccount.com,lokokung@google.com

Change-Id: Id6db88f9139ca69025ed3b9e9ac5bee8ed9e13c0
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: dawn:2201, dawn:1262
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/159880
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Kokoro: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Shrek Shao <shrekshao@google.com>
1 file changed
tree: ff2fd46e935e2c270738a9c8708dc5d962733bff
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  30. dawn.json
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README.md

Dawn's logo: a sun rising behind a stylized mountain inspired by the WebGPU logo. The text Dawn is written below it.

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A “native” implementation of WebGPU using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See per API support for more details.
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

Status

(TODO)

License

BSD 3-Clause License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.