blob: a9d43c5a9cc17f51bd36e3356cf3f53cd58600ab [file] [log] [blame]
var<private> x_GLF_color : vec4<f32>;
var<private> gl_FragCoord : vec4<f32>;
fn main_1() {
x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0);
if (true) {
let x_23 : f32 = gl_FragCoord.x;
if ((x_23 < 0.0)) {
loop {
x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0);
continuing {
let x_32 : f32 = gl_FragCoord.x;
break if !(x_32 < 0.0);
}
}
}
}
return;
}
struct main_out {
@location(0)
x_GLF_color_1 : vec4<f32>,
}
@fragment
fn main(@builtin(position) gl_FragCoord_param : vec4<f32>) -> main_out {
gl_FragCoord = gl_FragCoord_param;
main_1();
return main_out(x_GLF_color);
}