blob: 950c0f96ff94368473a04821bb2c8cd152addeee [file] [log] [blame]
struct buf0 {
injectionSwitch : vec2<f32>,
}
@group(0) @binding(0) var<uniform> x_7 : buf0;
var<private> gv : f32;
var<private> gl_FragCoord : vec4<f32>;
var<private> x_GLF_color : vec4<f32>;
fn main_1() {
var lv : f32;
var x_43 : f32;
var GLF_live5r : i32;
var GLF_live5_looplimiter6 : i32;
let x_45 : f32 = x_7.injectionSwitch.y;
if ((1.0 > x_45)) {
let x_50 : f32 = gv;
x_43 = abs(x_50);
} else {
x_43 = 260.0;
}
let x_52 : f32 = x_43;
lv = x_52;
let x_53 : f32 = lv;
if ((i32(x_53) < 250)) {
let x_58 : f32 = lv;
if ((i32(x_58) < 180)) {
let x_64 : f32 = lv;
let x_65 : f32 = clamp(x_64, 1.0, 1.0);
} else {
let x_67 : f32 = gl_FragCoord.y;
if ((x_67 < 0.0)) {
let x_71 : f32 = lv;
if ((i32(x_71) < 210)) {
loop {
continuing {
break if !(true);
}
}
}
GLF_live5r = 0;
loop {
if (true) {
} else {
break;
}
let x_11 : i32 = GLF_live5_looplimiter6;
if ((x_11 >= 6)) {
break;
}
let x_12 : i32 = GLF_live5_looplimiter6;
GLF_live5_looplimiter6 = (x_12 + 1);
}
}
}
}
x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0);
return;
}
struct main_out {
@location(0)
x_GLF_color_1 : vec4<f32>,
}
@fragment
fn main(@builtin(position) gl_FragCoord_param : vec4<f32>) -> main_out {
gl_FragCoord = gl_FragCoord_param;
main_1();
return main_out(x_GLF_color);
}