| // Copyright 2019 The Dawn & Tint Authors |
| // |
| // Redistribution and use in source and binary forms, with or without |
| // modification, are permitted provided that the following conditions are met: |
| // |
| // 1. Redistributions of source code must retain the above copyright notice, this |
| // list of conditions and the following disclaimer. |
| // |
| // 2. Redistributions in binary form must reproduce the above copyright notice, |
| // this list of conditions and the following disclaimer in the documentation |
| // and/or other materials provided with the distribution. |
| // |
| // 3. Neither the name of the copyright holder nor the names of its |
| // contributors may be used to endorse or promote products derived from |
| // this software without specific prior written permission. |
| // |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" |
| // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
| // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE |
| // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL |
| // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR |
| // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER |
| // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, |
| // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| |
| #ifndef SRC_DAWN_NATIVE_OPENGL_UTILSGL_H_ |
| #define SRC_DAWN_NATIVE_OPENGL_UTILSGL_H_ |
| |
| #include "dawn/native/Format.h" |
| #include "dawn/native/dawn_platform.h" |
| #include "dawn/native/opengl/opengl_platform.h" |
| |
| namespace dawn::native::opengl { |
| struct OpenGLFunctions; |
| |
| GLuint ToOpenGLCompareFunction(wgpu::CompareFunction compareFunction); |
| GLint GetStencilMaskFromStencilFormat(wgpu::TextureFormat depthStencilFormat); |
| void CopyImageSubData(const OpenGLFunctions& gl, |
| Aspect srcAspects, |
| GLuint srcHandle, |
| GLenum srcTarget, |
| GLint srcLevel, |
| const Origin3D& src, |
| GLuint dstHandle, |
| GLenum dstTarget, |
| GLint dstLevel, |
| const Origin3D& dst, |
| const Extent3D& size); |
| bool HasAnisotropicFiltering(const OpenGLFunctions& gl); |
| } // namespace dawn::native::opengl |
| |
| #endif // SRC_DAWN_NATIVE_OPENGL_UTILSGL_H_ |