#version 310 es | |
precision mediump float; | |
struct Simulation { | |
uint i; | |
}; | |
struct Particle { | |
vec3 position[8]; | |
float lifetime; | |
vec4 color; | |
vec3 velocity; | |
}; | |
layout(binding = 3) buffer Particles_1 { | |
Particle p[]; | |
} particles; | |
layout(binding = 4) uniform Simulation_1 { | |
uint i; | |
} sim; | |
void tint_symbol() { | |
Particle particle = particles.p[0]; | |
particle.position[sim.i] = particle.position[sim.i]; | |
} | |
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; | |
void main() { | |
tint_symbol(); | |
return; | |
} |