| SKIP: FAILED |
| |
| #version 310 es |
| precision mediump float; |
| |
| void f() { |
| float a = 1.0f; |
| float b = 0.0f; |
| float r = (a % (b + b)); |
| } |
| |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; |
| void main() { |
| f(); |
| return; |
| } |
| Error parsing GLSL shader: |
| ERROR: 0:7: '%' : wrong operand types: no operation '%' exists that takes a left-hand operand of type ' temp mediump float' and a right operand of type ' temp mediump float' (or there is no acceptable conversion) |
| ERROR: 0:7: '' : compilation terminated |
| ERROR: 2 compilation errors. No code generated. |
| |
| |
| |