| SKIP: FAILED |
| |
| #version 310 es |
| precision mediump float; |
| |
| struct frexp_result_vec2 { |
| vec2 sig; |
| ivec2 exp; |
| }; |
| |
| frexp_result_vec2 tint_frexp(vec2 param_0) { |
| float2 exp; |
| float2 sig = frexp(param_0, exp); |
| frexp_result_vec2 result = {sig, int2(exp)}; |
| return result; |
| } |
| |
| |
| void frexp_4bdfc7() { |
| frexp_result_vec2 res = tint_frexp(vec2(0.0f, 0.0f)); |
| } |
| |
| vec4 vertex_main() { |
| frexp_4bdfc7(); |
| return vec4(0.0f, 0.0f, 0.0f, 0.0f); |
| } |
| |
| void main() { |
| vec4 inner_result = vertex_main(); |
| gl_Position = inner_result; |
| gl_Position.y = -(gl_Position.y); |
| gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w); |
| return; |
| } |
| Error parsing GLSL shader: |
| ERROR: 0:10: 'float2' : undeclared identifier |
| ERROR: 0:10: '' : compilation terminated |
| ERROR: 2 compilation errors. No code generated. |
| |
| |
| |
| #version 310 es |
| precision mediump float; |
| |
| struct frexp_result_vec2 { |
| vec2 sig; |
| ivec2 exp; |
| }; |
| |
| frexp_result_vec2 tint_frexp(vec2 param_0) { |
| float2 exp; |
| float2 sig = frexp(param_0, exp); |
| frexp_result_vec2 result = {sig, int2(exp)}; |
| return result; |
| } |
| |
| |
| void frexp_4bdfc7() { |
| frexp_result_vec2 res = tint_frexp(vec2(0.0f, 0.0f)); |
| } |
| |
| void fragment_main() { |
| frexp_4bdfc7(); |
| } |
| |
| void main() { |
| fragment_main(); |
| return; |
| } |
| Error parsing GLSL shader: |
| ERROR: 0:10: 'float2' : undeclared identifier |
| ERROR: 0:10: '' : compilation terminated |
| ERROR: 2 compilation errors. No code generated. |
| |
| |
| |
| #version 310 es |
| precision mediump float; |
| |
| struct frexp_result_vec2 { |
| vec2 sig; |
| ivec2 exp; |
| }; |
| |
| frexp_result_vec2 tint_frexp(vec2 param_0) { |
| float2 exp; |
| float2 sig = frexp(param_0, exp); |
| frexp_result_vec2 result = {sig, int2(exp)}; |
| return result; |
| } |
| |
| |
| void frexp_4bdfc7() { |
| frexp_result_vec2 res = tint_frexp(vec2(0.0f, 0.0f)); |
| } |
| |
| void compute_main() { |
| frexp_4bdfc7(); |
| } |
| |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; |
| void main() { |
| compute_main(); |
| return; |
| } |
| Error parsing GLSL shader: |
| ERROR: 0:10: 'float2' : undeclared identifier |
| ERROR: 0:10: '' : compilation terminated |
| ERROR: 2 compilation errors. No code generated. |
| |
| |
| |