blob: 9ec62e8ae6c28522dd4b8495c3342808572fda2d [file] [log] [blame]
Texture2D<uint4> t : register(t0, space1);
SamplerState s : register(s1, space1);
void main() {
uint4 res = t.GatherGreen(s, float2(0.0f, 0.0f));
return;
}