| SKIP: FAILED |
| |
| #version 310 es |
| precision mediump float; |
| |
| float main1() { |
| return 1.0f; |
| } |
| |
| void main() { |
| float inner_result = main1(); |
| gl_FragDepth = inner_result; |
| return; |
| } |
| #version 310 es |
| precision mediump float; |
| |
| uint main2() { |
| return 1u; |
| } |
| |
| void main() { |
| uint inner_result = main2(); |
| gl_SampleMask[0] = inner_result; |
| return; |
| } |
| Error parsing GLSL shader: |
| ERROR: 0:10: 'gl_SampleMask' : required extension not requested: GL_OES_sample_variables |
| ERROR: 0:10: '' : compilation terminated |
| ERROR: 2 compilation errors. No code generated. |
| |
| |
| |