| SKIP: FAILED |
| |
| #version 310 es |
| precision mediump float; |
| |
| vec2 tint_unpack2x16float(uint param_0) { |
| uint i = param_0; |
| return f16tof32(uint2(i & 0xffff, i >> 16)); |
| } |
| |
| |
| void main_1() { |
| uint u1 = 10u; |
| uint u2 = 15u; |
| uint u3 = 20u; |
| int i1 = 30; |
| int i2 = 35; |
| int i3 = 40; |
| float f1 = 50.0f; |
| float f2 = 60.0f; |
| float f3 = 70.0f; |
| uvec2 v2u1 = uvec2(10u, 20u); |
| uvec2 v2u2 = uvec2(20u, 10u); |
| uvec2 v2u3 = uvec2(15u, 15u); |
| ivec2 v2i1 = ivec2(30, 40); |
| ivec2 v2i2 = ivec2(40, 30); |
| ivec2 v2i3 = ivec2(35, 35); |
| vec2 v2f1 = vec2(50.0f, 60.0f); |
| vec2 v2f2 = vec2(60.0f, 50.0f); |
| vec2 v2f3 = vec2(70.0f, 70.0f); |
| vec3 v3f1 = vec3(50.0f, 60.0f, 70.0f); |
| vec3 v3f2 = vec3(60.0f, 70.0f, 50.0f); |
| vec4 v4f1 = vec4(50.0f, 50.0f, 50.0f, 50.0f); |
| vec4 v4f2 = v4f1; |
| vec2 x_1 = tint_unpack2x16float(u1); |
| return; |
| } |
| |
| void tint_symbol() { |
| main_1(); |
| } |
| |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; |
| void main() { |
| tint_symbol(); |
| return; |
| } |
| Error parsing GLSL shader: |
| ERROR: 0:6: '&' : wrong operand types: no operation '&' exists that takes a left-hand operand of type ' temp highp uint' and a right operand of type ' const int' (or there is no acceptable conversion) |
| ERROR: 0:6: '' : compilation terminated |
| ERROR: 2 compilation errors. No code generated. |
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