| SKIP: FAILED |
| |
| vk-gl-cts/graphicsfuzz/cov-apfloat-mod-zero/0-opt.wgsl:1:13 warning: use of deprecated language feature: the @stride attribute is deprecated; use a larger type if necessary |
| type Arr = @stride(16) array<i32, 3>; |
| ^^^^^^ |
| |
| vk-gl-cts/graphicsfuzz/cov-apfloat-mod-zero/0-opt.wgsl:7:15 warning: use of deprecated language feature: the @stride attribute is deprecated; use a larger type if necessary |
| type Arr_1 = @stride(16) array<f32, 1>; |
| ^^^^^^ |
| |
| #version 310 es |
| precision mediump float; |
| |
| layout(location = 0) out vec4 x_GLF_color_1_1; |
| struct tint_padded_array_element { |
| int el; |
| }; |
| |
| struct buf1 { |
| tint_padded_array_element x_GLF_uniform_int_values[3]; |
| }; |
| |
| struct tint_padded_array_element_1 { |
| float el; |
| }; |
| |
| struct buf0 { |
| tint_padded_array_element_1 x_GLF_uniform_float_values[1]; |
| }; |
| |
| layout(binding = 1) uniform buf1_1 { |
| tint_padded_array_element x_GLF_uniform_int_values[3]; |
| } x_6; |
| |
| layout(binding = 0) uniform buf0_1 { |
| tint_padded_array_element_1 x_GLF_uniform_float_values[1]; |
| } x_8; |
| |
| vec4 x_GLF_color = vec4(0.0f, 0.0f, 0.0f, 0.0f); |
| void main_1() { |
| float undefined = 0.0f; |
| bool x_51 = false; |
| bool x_52_phi = false; |
| undefined = (5.0f % 0.0f); |
| int x_10 = x_6.x_GLF_uniform_int_values[0].el; |
| int x_11 = x_6.x_GLF_uniform_int_values[0].el; |
| int x_12 = x_6.x_GLF_uniform_int_values[1].el; |
| bool x_44 = (x_10 == (x_11 + x_12)); |
| x_52_phi = x_44; |
| if (!(x_44)) { |
| float x_48 = undefined; |
| float x_50 = x_8.x_GLF_uniform_float_values[0].el; |
| x_51 = (x_48 > x_50); |
| x_52_phi = x_51; |
| } |
| if (x_52_phi) { |
| int x_15 = x_6.x_GLF_uniform_int_values[0].el; |
| int x_16 = x_6.x_GLF_uniform_int_values[1].el; |
| int x_17 = x_6.x_GLF_uniform_int_values[1].el; |
| int x_18 = x_6.x_GLF_uniform_int_values[0].el; |
| x_GLF_color = vec4(float(x_15), float(x_16), float(x_17), float(x_18)); |
| } else { |
| int x_19 = x_6.x_GLF_uniform_int_values[1].el; |
| float x_66 = float(x_19); |
| x_GLF_color = vec4(x_66, x_66, x_66, x_66); |
| } |
| return; |
| } |
| |
| struct main_out { |
| vec4 x_GLF_color_1; |
| }; |
| |
| main_out tint_symbol() { |
| main_1(); |
| main_out tint_symbol_1 = main_out(x_GLF_color); |
| return tint_symbol_1; |
| } |
| |
| void main() { |
| main_out inner_result = tint_symbol(); |
| x_GLF_color_1_1 = inner_result.x_GLF_color_1; |
| return; |
| } |
| Error parsing GLSL shader: |
| ERROR: 0:34: '%' : wrong operand types: no operation '%' exists that takes a left-hand operand of type ' const float' and a right operand of type ' const float' (or there is no acceptable conversion) |
| ERROR: 0:34: '' : compilation terminated |
| ERROR: 2 compilation errors. No code generated. |
| |
| |
| |