| SKIP: FAILED |
| |
| #version 310 es |
| precision mediump float; |
| |
| layout(location = 0) out vec4 x_GLF_color_1_1; |
| vec4 x_GLF_color = vec4(0.0f, 0.0f, 0.0f, 0.0f); |
| void main_1() { |
| vec4 v = vec4(0.0f, 0.0f, 0.0f, 0.0f); |
| float dist1 = 0.0f; |
| float dist2 = 0.0f; |
| v = vec4(1.0f, 2.0f, 3.0f, 4.0f); |
| dist1 = distance(tanh(v), (sinh(v) / cosh(v))); |
| dist2 = distance(tanh(v), vec4(0.761590004f, 0.964030027f, 0.995050013f, 0.999329984f)); |
| if (((dist1 < 0.100000001f) & (dist2 < 0.100000001f))) { |
| x_GLF_color = vec4(1.0f, 0.0f, 0.0f, 1.0f); |
| } else { |
| x_GLF_color = vec4(0.0f, 0.0f, 0.0f, 0.0f); |
| } |
| return; |
| } |
| |
| struct main_out { |
| vec4 x_GLF_color_1; |
| }; |
| |
| main_out tint_symbol() { |
| main_1(); |
| main_out tint_symbol_1 = main_out(x_GLF_color); |
| return tint_symbol_1; |
| } |
| |
| void main() { |
| main_out inner_result = tint_symbol(); |
| x_GLF_color_1_1 = inner_result.x_GLF_color_1; |
| return; |
| } |
| Error parsing GLSL shader: |
| ERROR: 0:13: '&' : wrong operand types: no operation '&' exists that takes a left-hand operand of type ' temp bool' and a right operand of type ' temp bool' (or there is no acceptable conversion) |
| ERROR: 0:13: '' : compilation terminated |
| ERROR: 2 compilation errors. No code generated. |
| |
| |
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