| SKIP: FAILED |
| |
| #version 310 es |
| precision mediump float; |
| |
| layout(location = 0) out vec4 x_GLF_color_1_1; |
| struct tint_padded_array_element { |
| int el; |
| }; |
| |
| struct buf1 { |
| tint_padded_array_element x_GLF_uniform_int_values[3]; |
| }; |
| |
| struct tint_padded_array_element_1 { |
| float el; |
| }; |
| |
| struct buf0 { |
| tint_padded_array_element_1 x_GLF_uniform_float_values[2]; |
| }; |
| |
| layout(binding = 1) uniform buf1_1 { |
| tint_padded_array_element x_GLF_uniform_int_values[3]; |
| } x_6; |
| |
| layout(binding = 0) uniform buf0_1 { |
| tint_padded_array_element_1 x_GLF_uniform_float_values[2]; |
| } x_10; |
| |
| vec4 x_GLF_color = vec4(0.0f, 0.0f, 0.0f, 0.0f); |
| void main_1() { |
| int A[2] = int[2](0, 0); |
| int i = 0; |
| int a = 0; |
| vec2 v1 = vec2(0.0f, 0.0f); |
| vec2 v2 = vec2(0.0f, 0.0f); |
| int b = 0; |
| int x_46 = x_6.x_GLF_uniform_int_values[2].el; |
| int x_48 = x_6.x_GLF_uniform_int_values[0].el; |
| A[x_46] = x_48; |
| int x_51 = x_6.x_GLF_uniform_int_values[0].el; |
| int x_53 = x_6.x_GLF_uniform_int_values[1].el; |
| A[x_51] = x_53; |
| int x_56 = x_6.x_GLF_uniform_int_values[0].el; |
| i = x_56; |
| while (true) { |
| int x_61 = i; |
| int x_63 = x_6.x_GLF_uniform_int_values[2].el; |
| if ((x_61 > x_63)) { |
| } else { |
| break; |
| } |
| i = (i - 1); |
| } |
| float x_69 = x_10.x_GLF_uniform_float_values[1].el; |
| float x_71 = x_10.x_GLF_uniform_float_values[1].el; |
| int x_76 = A[((x_69 >= x_71) ? 1 : i)]; |
| a = x_76; |
| int x_78 = x_6.x_GLF_uniform_int_values[0].el; |
| int x_80 = a; |
| int x_84 = x_6.x_GLF_uniform_int_values[0].el; |
| int x_87 = x_6.x_GLF_uniform_int_values[0].el; |
| float x_91 = x_10.x_GLF_uniform_float_values[1].el; |
| float x_93 = x_10.x_GLF_uniform_float_values[0].el; |
| v1 = (bvec2((x_91 < x_93), true) ? vec2(float(x_84), float(x_87)) : vec2(float(x_78), float(x_80))); |
| int x_98 = x_6.x_GLF_uniform_int_values[2].el; |
| float x_100 = v1[x_98]; |
| int x_103 = x_6.x_GLF_uniform_int_values[0].el; |
| float x_105 = v1[x_103]; |
| v2 = (bvec2(false, false) ? vec2(x_105, x_105) : vec2(x_100, x_100)); |
| int x_109 = x_6.x_GLF_uniform_int_values[1].el; |
| float x_110 = float(x_109); |
| int x_113 = x_6.x_GLF_uniform_int_values[0].el; |
| float x_114 = float(x_113); |
| int x_121 = A[int(clamp(vec2(x_110, x_110), vec2(x_114, x_114), v2).x)]; |
| b = x_121; |
| int x_122 = b; |
| int x_124 = x_6.x_GLF_uniform_int_values[1].el; |
| if ((x_122 == x_124)) { |
| int x_130 = x_6.x_GLF_uniform_int_values[0].el; |
| int x_133 = x_6.x_GLF_uniform_int_values[2].el; |
| int x_136 = x_6.x_GLF_uniform_int_values[2].el; |
| int x_139 = x_6.x_GLF_uniform_int_values[0].el; |
| x_GLF_color = vec4(float(x_130), float(x_133), float(x_136), float(x_139)); |
| } else { |
| int x_143 = x_6.x_GLF_uniform_int_values[2].el; |
| float x_144 = float(x_143); |
| x_GLF_color = vec4(x_144, x_144, x_144, x_144); |
| } |
| return; |
| } |
| |
| struct main_out { |
| vec4 x_GLF_color_1; |
| }; |
| |
| main_out tint_symbol() { |
| main_1(); |
| main_out tint_symbol_1 = main_out(x_GLF_color); |
| return tint_symbol_1; |
| } |
| |
| void main() { |
| main_out inner_result = tint_symbol(); |
| x_GLF_color_1_1 = inner_result.x_GLF_color_1; |
| return; |
| } |
| Error parsing GLSL shader: |
| ERROR: 0:64: '' : boolean expression expected |
| ERROR: 0:64: '' : compilation terminated |
| ERROR: 2 compilation errors. No code generated. |
| |
| |
| |