| SKIP: FAILED |
| |
| #version 310 es |
| precision mediump float; |
| |
| layout(location = 0) out vec4 x_GLF_color_1_1; |
| struct buf0 { |
| vec2 resolution; |
| }; |
| |
| struct buf1 { |
| vec2 injectionSwitch; |
| }; |
| |
| layout(binding = 0) uniform buf0_1 { |
| vec2 resolution; |
| } x_13; |
| |
| vec4 tint_symbol = vec4(0.0f, 0.0f, 0.0f, 0.0f); |
| vec4 x_GLF_color = vec4(0.0f, 0.0f, 0.0f, 0.0f); |
| layout(binding = 1) uniform buf1_1 { |
| vec2 injectionSwitch; |
| } x_20; |
| |
| float compute_value_f1_f1_(inout float limit, inout float thirty_two) { |
| float result = 0.0f; |
| int i = 0; |
| result = -0.5f; |
| i = 1; |
| { |
| for(; (i < 800); i = (i + 1)) { |
| if (((i % 32) == 0)) { |
| result = (result + 0.400000006f); |
| } else { |
| int x_136 = i; |
| float x_138 = thirty_two; |
| if (((float(x_136) % round(x_138)) <= 0.01f)) { |
| result = (result + 100.0f); |
| } |
| } |
| int x_146 = i; |
| float x_148 = limit; |
| if ((float(x_146) >= x_148)) { |
| return result; |
| } |
| } |
| } |
| return result; |
| } |
| |
| void main_1() { |
| vec3 c = vec3(0.0f, 0.0f, 0.0f); |
| float thirty_two_1 = 0.0f; |
| float param = 0.0f; |
| float param_1 = 0.0f; |
| float param_2 = 0.0f; |
| float param_3 = 0.0f; |
| int i_1 = 0; |
| vec3 x_58 = vec3(0.0f, 0.0f, 0.0f); |
| c = vec3(7.0f, 8.0f, 9.0f); |
| float x_60 = x_13.resolution.x; |
| thirty_two_1 = round((x_60 / 8.0f)); |
| float x_64 = tint_symbol.x; |
| param = x_64; |
| param_1 = thirty_two_1; |
| float x_66 = compute_value_f1_f1_(param, param_1); |
| c.x = x_66; |
| float x_69 = tint_symbol.y; |
| param_2 = x_69; |
| param_3 = thirty_two_1; |
| float x_71 = compute_value_f1_f1_(param_2, param_3); |
| c.y = x_71; |
| float x_74 = c.x; |
| float x_76 = c.y; |
| c.z = (x_74 + x_76); |
| i_1 = 0; |
| { |
| for(; (i_1 < 3); i_1 = (i_1 + 1)) { |
| float x_88 = c[i_1]; |
| if ((x_88 >= 1.0f)) { |
| int x_92 = i_1; |
| float x_95 = c[i_1]; |
| float x_98 = c[i_1]; |
| c[x_92] = (x_95 * x_98); |
| } |
| } |
| } |
| float x_104 = x_20.injectionSwitch.x; |
| float x_106 = x_20.injectionSwitch.y; |
| if ((x_104 < x_106)) { |
| x_58 = abs(c); |
| } else { |
| x_58 = c; |
| } |
| vec3 x_115 = normalize(x_58); |
| x_GLF_color = vec4(x_115.x, x_115.y, x_115.z, 1.0f); |
| return; |
| } |
| |
| struct main_out { |
| vec4 x_GLF_color_1; |
| }; |
| |
| main_out tint_symbol_1(vec4 tint_symbol_2) { |
| tint_symbol = tint_symbol_2; |
| main_1(); |
| main_out tint_symbol_3 = main_out(x_GLF_color); |
| return tint_symbol_3; |
| } |
| |
| void main() { |
| main_out inner_result = tint_symbol_1(gl_FragCoord); |
| x_GLF_color_1_1 = inner_result.x_GLF_color_1; |
| return; |
| } |
| Error parsing GLSL shader: |
| ERROR: 0:35: '%' : wrong operand types: no operation '%' exists that takes a left-hand operand of type ' temp float' and a right operand of type ' global mediump float' (or there is no acceptable conversion) |
| ERROR: 0:35: '' : compilation terminated |
| ERROR: 2 compilation errors. No code generated. |
| |
| |
| |