| SKIP: FAILED |
| |
| #version 310 es |
| precision mediump float; |
| |
| layout(location = 0) out vec4 x_GLF_color_1_1; |
| struct buf0 { |
| vec2 injectionSwitch; |
| }; |
| |
| layout(binding = 0) uniform buf0_1 { |
| vec2 injectionSwitch; |
| } x_8; |
| |
| vec4 tint_symbol = vec4(0.0f, 0.0f, 0.0f, 0.0f); |
| vec4 x_GLF_color = vec4(0.0f, 0.0f, 0.0f, 0.0f); |
| void main_1() { |
| int temp[10] = int[10](0, 0, 0, 0, 0, 0, 0, 0, 0, 0); |
| int data[10] = int[10](0, 0, 0, 0, 0, 0, 0, 0, 0, 0); |
| float x_180 = 0.0f; |
| float x_279 = 0.0f; |
| int x_65_phi = 0; |
| int x_93_phi = 0; |
| int x_102_phi = 0; |
| float x_280_phi = 0.0f; |
| float x_62 = x_8.injectionSwitch.x; |
| int x_63 = int(x_62); |
| x_65_phi = x_63; |
| while (true) { |
| int x_65 = x_65_phi; |
| switch(x_65) { |
| case 9: { |
| data[x_65] = -5; |
| break; |
| } |
| case 8: { |
| data[x_65] = -4; |
| break; |
| } |
| case 7: { |
| data[x_65] = -3; |
| break; |
| } |
| case 6: { |
| data[x_65] = -2; |
| break; |
| } |
| case 5: { |
| data[x_65] = -1; |
| break; |
| } |
| case 4: { |
| data[x_65] = 0; |
| break; |
| } |
| case 3: { |
| data[x_65] = 1; |
| break; |
| } |
| case 2: { |
| data[x_65] = 2; |
| break; |
| } |
| case 1: { |
| data[x_65] = 3; |
| break; |
| } |
| case 0: { |
| data[x_65] = 4; |
| break; |
| } |
| default: { |
| break; |
| } |
| } |
| int x_66 = (x_65 + 1); |
| { |
| x_65_phi = x_66; |
| if ((x_66 < 10)) { |
| } else { |
| break; |
| } |
| } |
| } |
| x_93_phi = 0; |
| while (true) { |
| int x_94 = 0; |
| int x_93 = x_93_phi; |
| if ((x_93 < 10)) { |
| } else { |
| break; |
| } |
| { |
| int x_99 = data[x_93]; |
| temp[x_93] = x_99; |
| x_94 = (x_93 + 1); |
| x_93_phi = x_94; |
| } |
| } |
| x_102_phi = 1; |
| while (true) { |
| int x_103 = 0; |
| int x_109_phi = 0; |
| int x_102 = x_102_phi; |
| if ((x_102 <= 9)) { |
| } else { |
| break; |
| } |
| x_109_phi = 0; |
| while (true) { |
| int x_121 = 0; |
| int x_126 = 0; |
| int x_121_phi = 0; |
| int x_124_phi = 0; |
| int x_126_phi = 0; |
| int x_148_phi = 0; |
| int x_151_phi = 0; |
| int x_161_phi = 0; |
| int x_109 = x_109_phi; |
| if ((x_109 < 9)) { |
| } else { |
| break; |
| } |
| int x_115 = (x_109 + x_102); |
| int x_116 = (x_115 - 1); |
| int x_110 = (x_109 + (2 * x_102)); |
| int x_119 = min((x_110 - 1), 9); |
| x_121_phi = x_109; |
| x_124_phi = x_115; |
| x_126_phi = x_109; |
| while (true) { |
| int x_141 = 0; |
| int x_144 = 0; |
| int x_125_phi = 0; |
| int x_127_phi = 0; |
| x_121 = x_121_phi; |
| int x_124 = x_124_phi; |
| x_126 = x_126_phi; |
| if (((x_126 <= x_116) & (x_124 <= x_119))) { |
| } else { |
| break; |
| } |
| int x_133_save = x_126; |
| int x_134 = data[x_133_save]; |
| int x_135_save = x_124; |
| int x_136 = data[x_135_save]; |
| int x_122 = (x_121 + 1); |
| if ((x_134 < x_136)) { |
| x_141 = (x_126 + 1); |
| int x_142 = data[x_133_save]; |
| temp[x_121] = x_142; |
| x_125_phi = x_124; |
| x_127_phi = x_141; |
| } else { |
| x_144 = (x_124 + 1); |
| int x_145 = data[x_135_save]; |
| temp[x_121] = x_145; |
| x_125_phi = x_144; |
| x_127_phi = x_126; |
| } |
| int x_125 = x_125_phi; |
| int x_127 = x_127_phi; |
| { |
| x_121_phi = x_122; |
| x_124_phi = x_125; |
| x_126_phi = x_127; |
| } |
| } |
| x_148_phi = x_121; |
| x_151_phi = x_126; |
| while (true) { |
| int x_149 = 0; |
| int x_152 = 0; |
| int x_148 = x_148_phi; |
| int x_151 = x_151_phi; |
| if (((x_151 < 10) & (x_151 <= x_116))) { |
| } else { |
| break; |
| } |
| { |
| x_149 = (x_148 + 1); |
| x_152 = (x_151 + 1); |
| int x_158 = data[x_151]; |
| temp[x_148] = x_158; |
| x_148_phi = x_149; |
| x_151_phi = x_152; |
| } |
| } |
| x_161_phi = x_109; |
| while (true) { |
| int x_162 = 0; |
| int x_161 = x_161_phi; |
| if ((x_161 <= x_119)) { |
| } else { |
| break; |
| } |
| { |
| int x_167 = temp[x_161]; |
| data[x_161] = x_167; |
| x_162 = (x_161 + 1); |
| x_161_phi = x_162; |
| } |
| } |
| { |
| x_109_phi = x_110; |
| } |
| } |
| { |
| x_103 = (2 * x_102); |
| x_102_phi = x_103; |
| } |
| } |
| int x_171 = 0; |
| float x_189 = 0.0f; |
| float x_278 = 0.0f; |
| float x_279_phi = 0.0f; |
| float x_170 = tint_symbol.y; |
| x_171 = int(x_170); |
| if ((x_171 < 30)) { |
| int x_177 = data[0]; |
| x_180 = (0.5f + (float(x_177) * 0.100000001f)); |
| x_280_phi = x_180; |
| } else { |
| float x_198 = 0.0f; |
| float x_277 = 0.0f; |
| float x_278_phi = 0.0f; |
| if ((x_171 < 60)) { |
| int x_186 = data[1]; |
| x_189 = (0.5f + (float(x_186) * 0.100000001f)); |
| x_279_phi = x_189; |
| } else { |
| float x_207 = 0.0f; |
| float x_249 = 0.0f; |
| float x_277_phi = 0.0f; |
| if ((x_171 < 90)) { |
| int x_195 = data[2]; |
| x_198 = (0.5f + (float(x_195) * 0.100000001f)); |
| x_278_phi = x_198; |
| } else { |
| if ((x_171 < 120)) { |
| int x_204 = data[3]; |
| x_207 = (0.5f + (float(x_204) * 0.100000001f)); |
| x_277_phi = x_207; |
| } else { |
| float x_220 = 0.0f; |
| float x_248 = 0.0f; |
| float x_249_phi = 0.0f; |
| vec2 x_256_phi = vec2(0.0f, 0.0f); |
| int x_259_phi = 0; |
| if ((x_171 < 150)) { |
| discard; |
| } else { |
| float x_229 = 0.0f; |
| float x_247 = 0.0f; |
| float x_248_phi = 0.0f; |
| if ((x_171 < 180)) { |
| int x_217 = data[5]; |
| x_220 = (0.5f + (float(x_217) * 0.100000001f)); |
| x_249_phi = x_220; |
| } else { |
| float x_238 = 0.0f; |
| float x_246 = 0.0f; |
| float x_247_phi = 0.0f; |
| if ((x_171 < 210)) { |
| int x_226 = data[6]; |
| x_229 = (0.5f + (float(x_226) * 0.100000001f)); |
| x_248_phi = x_229; |
| } else { |
| if ((x_171 < 240)) { |
| int x_235 = data[7]; |
| x_238 = (0.5f + (float(x_235) * 0.100000001f)); |
| x_247_phi = x_238; |
| } else { |
| if ((x_171 < 270)) { |
| } else { |
| discard; |
| } |
| int x_243 = data[8]; |
| x_246 = (0.5f + (float(x_243) * 0.100000001f)); |
| x_247_phi = x_246; |
| } |
| x_247 = x_247_phi; |
| x_248_phi = x_247; |
| } |
| x_248 = x_248_phi; |
| x_249_phi = x_248; |
| } |
| x_249 = x_249_phi; |
| float x_251 = x_8.injectionSwitch.y; |
| bool x_252 = (x_62 > x_251); |
| if (x_252) { |
| x_GLF_color = vec4(1.0f, 1.0f, 1.0f, 1.0f); |
| } |
| x_256_phi = vec2(1.0f, 1.0f); |
| x_259_phi = 0; |
| while (true) { |
| vec2 x_272 = vec2(0.0f, 0.0f); |
| int x_260 = 0; |
| vec2 x_273_phi = vec2(0.0f, 0.0f); |
| vec2 x_256 = x_256_phi; |
| int x_259 = x_259_phi; |
| if ((x_259 <= 32)) { |
| } else { |
| break; |
| } |
| x_273_phi = x_256; |
| if ((x_256.x < 0.0f)) { |
| if (x_252) { |
| discard; |
| } |
| x_272 = x_256; |
| x_272.y = (x_256.y + 1.0f); |
| x_273_phi = x_272; |
| } |
| vec2 x_273 = x_273_phi; |
| vec2 x_257_1 = x_273; |
| x_257_1.x = (x_273.x + x_273.y); |
| vec2 x_257 = x_257_1; |
| { |
| x_260 = (x_259 + 1); |
| x_256_phi = x_257; |
| x_259_phi = x_260; |
| } |
| } |
| } |
| x_277_phi = x_249; |
| } |
| x_277 = x_277_phi; |
| x_278_phi = x_277; |
| } |
| x_278 = x_278_phi; |
| x_279_phi = x_278; |
| } |
| x_279 = x_279_phi; |
| x_280_phi = x_279; |
| } |
| float x_280 = x_280_phi; |
| x_GLF_color = vec4(x_280, x_280, x_280, 1.0f); |
| return; |
| } |
| |
| struct main_out { |
| vec4 x_GLF_color_1; |
| }; |
| |
| main_out tint_symbol_1(vec4 tint_symbol_2) { |
| tint_symbol = tint_symbol_2; |
| main_1(); |
| main_out tint_symbol_3 = main_out(x_GLF_color); |
| return tint_symbol_3; |
| } |
| |
| void main() { |
| main_out inner_result = tint_symbol_1(gl_FragCoord); |
| x_GLF_color_1_1 = inner_result.x_GLF_color_1; |
| return; |
| } |
| Error parsing GLSL shader: |
| ERROR: 0:137: '&' : wrong operand types: no operation '&' exists that takes a left-hand operand of type ' temp bool' and a right operand of type ' temp bool' (or there is no acceptable conversion) |
| ERROR: 0:137: '' : compilation terminated |
| ERROR: 2 compilation errors. No code generated. |
| |
| |
| |