| // Copyright 2018 The Dawn Authors |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #include "dawn_native/DawnNative.h" |
| #include "dawn_native/Device.h" |
| #include "dawn_native/Instance.h" |
| #include "dawn_native/Texture.h" |
| #include "dawn_platform/DawnPlatform.h" |
| |
| // Contains the entry-points into dawn_native |
| |
| namespace dawn_native { |
| |
| DawnProcTable GetProcsAutogen(); |
| |
| DawnProcTable GetProcs() { |
| return GetProcsAutogen(); |
| } |
| |
| std::vector<const char*> GetTogglesUsed(WGPUDevice device) { |
| const dawn_native::DeviceBase* deviceBase = |
| reinterpret_cast<const dawn_native::DeviceBase*>(device); |
| return deviceBase->GetTogglesUsed(); |
| } |
| |
| // Adapter |
| |
| Adapter::Adapter() = default; |
| |
| Adapter::Adapter(AdapterBase* impl) : mImpl(impl) { |
| } |
| |
| Adapter::~Adapter() { |
| mImpl = nullptr; |
| } |
| |
| void Adapter::GetProperties(wgpu::AdapterProperties* properties) const { |
| properties->backendType = mImpl->GetBackendType(); |
| properties->adapterType = mImpl->GetAdapterType(); |
| properties->deviceID = mImpl->GetPCIInfo().deviceId; |
| properties->vendorID = mImpl->GetPCIInfo().vendorId; |
| properties->name = mImpl->GetPCIInfo().name.c_str(); |
| } |
| |
| BackendType Adapter::GetBackendType() const { |
| switch (mImpl->GetBackendType()) { |
| case wgpu::BackendType::D3D12: |
| return BackendType::D3D12; |
| case wgpu::BackendType::Metal: |
| return BackendType::Metal; |
| case wgpu::BackendType::Null: |
| return BackendType::Null; |
| case wgpu::BackendType::OpenGL: |
| return BackendType::OpenGL; |
| case wgpu::BackendType::Vulkan: |
| return BackendType::Vulkan; |
| default: |
| UNREACHABLE(); |
| } |
| } |
| |
| DeviceType Adapter::GetDeviceType() const { |
| switch (mImpl->GetAdapterType()) { |
| case wgpu::AdapterType::DiscreteGPU: |
| return DeviceType::DiscreteGPU; |
| case wgpu::AdapterType::IntegratedGPU: |
| return DeviceType::IntegratedGPU; |
| case wgpu::AdapterType::CPU: |
| return DeviceType::CPU; |
| case wgpu::AdapterType::Unknown: |
| return DeviceType::Unknown; |
| default: |
| UNREACHABLE(); |
| } |
| } |
| |
| const PCIInfo& Adapter::GetPCIInfo() const { |
| return mImpl->GetPCIInfo(); |
| } |
| |
| std::vector<const char*> Adapter::GetSupportedExtensions() const { |
| ExtensionsSet supportedExtensionsSet = mImpl->GetSupportedExtensions(); |
| return supportedExtensionsSet.GetEnabledExtensionNames(); |
| } |
| |
| WGPUDeviceProperties Adapter::GetAdapterProperties() const { |
| return mImpl->GetAdapterProperties(); |
| } |
| |
| Adapter::operator bool() const { |
| return mImpl != nullptr; |
| } |
| |
| WGPUDevice Adapter::CreateDevice(const DeviceDescriptor* deviceDescriptor) { |
| return reinterpret_cast<WGPUDevice>(mImpl->CreateDevice(deviceDescriptor)); |
| } |
| |
| // AdapterDiscoverOptionsBase |
| |
| AdapterDiscoveryOptionsBase::AdapterDiscoveryOptionsBase(WGPUBackendType type) |
| : backendType(type) { |
| } |
| |
| // Instance |
| |
| Instance::Instance() : mImpl(InstanceBase::Create()) { |
| } |
| |
| Instance::~Instance() { |
| if (mImpl != nullptr) { |
| mImpl->Release(); |
| mImpl = nullptr; |
| } |
| } |
| |
| void Instance::DiscoverDefaultAdapters() { |
| mImpl->DiscoverDefaultAdapters(); |
| } |
| |
| bool Instance::DiscoverAdapters(const AdapterDiscoveryOptionsBase* options) { |
| return mImpl->DiscoverAdapters(options); |
| } |
| |
| std::vector<Adapter> Instance::GetAdapters() const { |
| // Adapters are owned by mImpl so it is safe to return non RAII pointers to them |
| std::vector<Adapter> adapters; |
| for (const std::unique_ptr<AdapterBase>& adapter : mImpl->GetAdapters()) { |
| adapters.push_back({adapter.get()}); |
| } |
| return adapters; |
| } |
| |
| const ToggleInfo* Instance::GetToggleInfo(const char* toggleName) { |
| return mImpl->GetToggleInfo(toggleName); |
| } |
| |
| void Instance::EnableBackendValidation(bool enableBackendValidation) { |
| mImpl->EnableBackendValidation(enableBackendValidation); |
| } |
| |
| void Instance::EnableBeginCaptureOnStartup(bool beginCaptureOnStartup) { |
| mImpl->EnableBeginCaptureOnStartup(beginCaptureOnStartup); |
| } |
| |
| void Instance::SetPlatform(dawn_platform::Platform* platform) { |
| mImpl->SetPlatform(platform); |
| } |
| |
| WGPUInstance Instance::Get() const { |
| return reinterpret_cast<WGPUInstance>(mImpl); |
| } |
| |
| size_t GetLazyClearCountForTesting(WGPUDevice device) { |
| dawn_native::DeviceBase* deviceBase = reinterpret_cast<dawn_native::DeviceBase*>(device); |
| return deviceBase->GetLazyClearCountForTesting(); |
| } |
| |
| size_t GetDeprecationWarningCountForTesting(WGPUDevice device) { |
| dawn_native::DeviceBase* deviceBase = reinterpret_cast<dawn_native::DeviceBase*>(device); |
| return deviceBase->GetDeprecationWarningCountForTesting(); |
| } |
| |
| bool IsTextureSubresourceInitialized(WGPUTexture texture, |
| uint32_t baseMipLevel, |
| uint32_t levelCount, |
| uint32_t baseArrayLayer, |
| uint32_t layerCount) { |
| dawn_native::TextureBase* textureBase = |
| reinterpret_cast<dawn_native::TextureBase*>(texture); |
| SubresourceRange range = {baseMipLevel, levelCount, baseArrayLayer, layerCount}; |
| return textureBase->IsSubresourceContentInitialized(range); |
| } |
| |
| std::vector<const char*> GetProcMapNamesForTestingInternal(); |
| |
| std::vector<const char*> GetProcMapNamesForTesting() { |
| return GetProcMapNamesForTestingInternal(); |
| } |
| |
| ExternalImageDescriptor::ExternalImageDescriptor(ExternalImageDescriptorType type) |
| : type(type) { |
| } |
| |
| } // namespace dawn_native |