[tint][ir] Handle binding_array in DVA

DVA previously had two separate code paths to replace parameters into
direct accesses in forked functions. Parameters that were handled were:

 - Pointers to various non-handle storage spaces that had logic to
   follow access chains.
 - Handle types that were mapped directly to a global variable.

 With binding_array the distinction between the two cases disappears as
 handle types can now be the result of indexing in a binding_array
 so they need to follow access chains during DVA.

 This CL merges both code paths in DVA by removing the handle paths and
 adding Load instruction support when following access chains as well as
 fixups needed to add that extra Load instructions back when
 reconstructing the parameter in the forked functions.

 Adds two tests for DVA of handle types that pass a binding_array as
 argument or a texture from a binding_array as argument.

 Bug: 393558555

Change-Id: I33e9f13cba22df2addcc2b1a2a832fa303eebf2c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/245474
Reviewed-by: James Price <jrprice@google.com>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2 files changed
tree: c2294564c5e3d03d1fe933a4fa94c60f7a2b6615
  1. .github/
  2. .vscode/
  3. build_overrides/
  4. docs/
  5. generator/
  6. include/
  7. infra/
  8. scripts/
  9. src/
  10. test/
  11. third_party/
  12. tools/
  13. webgpu-cts/
  14. .bazelrc
  15. .clang-format
  16. .clang-format-ignore
  17. .clang-tidy
  18. .git-blame-ignore-revs
  19. .gitattributes
  20. .gitignore
  21. .gitmodules
  22. .gn
  23. .style.yapf
  24. .vpython3
  25. AUTHORS
  26. BUILD.bazel
  27. BUILD.gn
  28. CMakeLists.txt
  29. CMakeSettings.json
  30. CODE_OF_CONDUCT.md
  31. codereview.settings
  32. CONTRIBUTING.md
  33. CPPLINT.cfg
  34. DEPS
  35. DIR_METADATA
  36. go.mod
  37. go.sum
  38. go_presubmit_support.py
  39. LICENSE
  40. OWNERS
  41. PRESUBMIT.py
  42. README.chromium
  43. README.md
  44. WATCHLISTS
  45. WORKSPACE.bazel
README.md

Build Status Matrix Space

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A “native” implementation of WebGPU using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See per API support for more details.
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

License

BSD 3-Clause License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.