| float4 In_pos : SV_Position; |
| void g(int a, float b, float c, uint d) { |
| void f_inner(int4 fbf_2, In tint_symbol, float4 uv, uint4 fbf_0) { |
| g(fbf_2[2u], tint_symbol.pos[0u], uv[0u], fbf_0[1u]); |
| void f(f_inputs inputs) { |
| In v = {float4(inputs.In_pos.xyz, (1.0f / inputs.In_pos[3u]))}; |
| f_inner(inputs.fbf_2, v, inputs.uv, inputs.fbf_0); |
| hlsl.hlsl:20:1: error: Semantic must be defined for all parameters of an entry function or patch constant function |
| void f(f_inputs inputs) { |
| hlsl.hlsl:20:1: error: Semantic must be defined for all parameters of an entry function or patch constant function |