[glsl][ir] Add support for getting texture information from unifrom Some of the texture calls don't exist in GLSL, so we read the information from a uniform instead. Bug: 42251044 Change-Id: I5fddb653dedfea1f73e75bd2d046574c0b5ade45 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/208694 Reviewed-by: James Price <jrprice@google.com> Commit-Queue: dan sinclair <dsinclair@chromium.org>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h version that Dawn implements.webgpu.h.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.