Roll ANGLE from 5a9f361c53bd to 026ba8481087 (10 revisions)

https://chromium.googlesource.com/angle/angle.git/+log/5a9f361c53bd..026ba8481087

2024-11-06 angle-autoroll@skia-public.iam.gserviceaccount.com Manual roll Chromium from 64d6e30da907 to aba74d57387d (848 revisions)
2024-11-06 syoussefi@chromium.org Vulkan: Fix MSAA glReadPixels into PBOs
2024-11-06 angle-autoroll@skia-public.iam.gserviceaccount.com Roll SwiftShader from 1495532f997f to 76855a9baecc (1 revision)
2024-11-06 romanl@google.com Fix getPerfMonitorCounterData maxResults, skip AsyncCommandQueue test
2024-11-05 g.tammana@samsung.com CL/Vulkan: Implement buffer map/unmap
2024-11-05 lichenliu@microsoft.com Add check for iOS simulator when initializing caps in metal
2024-11-05 a.annestrand@samsung.com CL/VK: Add missing HostPtr-BufferVk sync on unmap
2024-11-05 syoussefi@chromium.org Vulkan: Document that hex can be viewed with spirv-dis
2024-11-05 m.maiya@samsung.com Vulkan: Bugfix TextureVk::generateMipmap
2024-11-05 m.maiya@samsung.com Vulkan: Bugfix in setCurrentImageLayout

If this roll has caused a breakage, revert this CL and stop the roller
using the controls here:
https://autoroll.skia.org/r/angle-dawn-autoroll
Please CC alanbaker@google.com,angle-team+autoroll@google.com on the revert to ensure that a human
is aware of the problem.

To file a bug in ANGLE: https://bugs.chromium.org/p/angleproject/issues/entry
To file a bug in Dawn: https://bugs.chromium.org/p/dawn/issues/entry

To report a problem with the AutoRoller itself, please file a bug:
https://issues.skia.org/issues/new?component=1389291&template=1850622

Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+doc/main/autoroll/README.md

Bug: None
Tbr: alanbaker@google.com
Change-Id: I9e68d711e4e0c0a738d104901ccfd655fd78790b
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/214156
Commit-Queue: Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com>
Bot-Commit: Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com>
2 files changed
tree: 661d0ad3860fe74282fd012cc23c1d9a93cda425
  1. .github/
  2. .vscode/
  3. build_overrides/
  4. docs/
  5. generator/
  6. include/
  7. infra/
  8. scripts/
  9. src/
  10. test/
  11. third_party/
  12. tools/
  13. webgpu-cts/
  14. .bazelrc
  15. .clang-format
  16. .clang-tidy
  17. .git-blame-ignore-revs
  18. .gitattributes
  19. .gitignore
  20. .gitmodules
  21. .gn
  22. AUTHORS
  23. BUILD.bazel
  24. BUILD.gn
  25. CMakeLists.txt
  26. CMakeSettings.json
  27. CODE_OF_CONDUCT.md
  28. codereview.settings
  29. CONTRIBUTING.md
  30. CPPLINT.cfg
  31. DEPS
  32. DIR_METADATA
  33. go.mod
  34. go.sum
  35. go_presubmit_support.py
  36. LICENSE
  37. OWNERS
  38. PRESUBMIT.py
  39. README.chromium
  40. README.md
  41. WATCHLISTS
  42. WORKSPACE.bazel
README.md

Build Status Matrix Space

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A “native” implementation of WebGPU using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See per API support for more details.
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

License

BSD 3-Clause License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.