| SKIP: FAILED |
| |
| <dawn>/src/tint/lang/msl/writer/printer/printer.cc:355 internal compiler error: strided_arr = struct @align(4) { |
| el:i32 @offset(0) |
| } |
| |
| buf1 = struct @align(4) { |
| x_GLF_uniform_int_values:array<strided_arr, 3> @offset(0) |
| } |
| |
| strided_arr_1 = struct @align(4) { |
| el:f32 @offset(0) |
| } |
| |
| buf0 = struct @align(4) { |
| x_GLF_uniform_float_values:array<strided_arr_1, 3> @offset(0) |
| } |
| |
| main_out = struct @align(16) { |
| x_GLF_color_1:vec4<f32> @offset(0), @location(0) |
| } |
| |
| %b1 = block { # root |
| %x_6:ptr<uniform, buf1, read> = var @binding_point(0, 1) |
| %x_9:ptr<uniform, buf0, read> = var @binding_point(0, 0) |
| %x_GLF_color:ptr<private, vec4<f32>, read_write> = var |
| } |
| |
| %main_1 = func():void -> %b2 { |
| %b2 = block { |
| %numbers:ptr<function, array<i32, 3>, read_write> = var |
| %a:ptr<function, vec2<f32>, read_write> = var |
| %b:ptr<function, f32, read_write> = var |
| %8:ptr<uniform, i32, read> = access %x_6, 0u, 0i, 0u |
| %x_38:i32 = load %8 |
| %10:ptr<function, i32, read_write> = access %numbers, %x_38 |
| %11:ptr<uniform, i32, read> = access %x_6, 0u, 0i, 0u |
| %12:i32 = load %11 |
| store %10, %12 |
| %13:ptr<uniform, i32, read> = access %x_6, 0u, 1i, 0u |
| %x_43:i32 = load %13 |
| %15:ptr<function, i32, read_write> = access %numbers, %x_43 |
| %16:ptr<uniform, i32, read> = access %x_6, 0u, 1i, 0u |
| %17:i32 = load %16 |
| store %15, %17 |
| %18:ptr<uniform, i32, read> = access %x_6, 0u, 2i, 0u |
| %x_48:i32 = load %18 |
| %20:ptr<function, i32, read_write> = access %numbers, %x_48 |
| %21:ptr<uniform, i32, read> = access %x_6, 0u, 2i, 0u |
| %22:i32 = load %21 |
| store %20, %22 |
| %23:ptr<uniform, i32, read> = access %x_6, 0u, 0i, 0u |
| %24:i32 = load %23 |
| %25:f32 = convert %24 |
| %26:ptr<uniform, f32, read> = access %x_9, 0u, 2i, 0u |
| %27:f32 = load %26 |
| %28:bool = lt 0.0f, %27 |
| %29:i32 = select 2i, 1i, %28 |
| %30:ptr<function, i32, read_write> = access %numbers, %29 |
| %31:i32 = load %30 |
| %32:f32 = convert %31 |
| %33:vec2<f32> = construct %25, %32 |
| store %a, %33 |
| %34:vec2<f32> = load %a |
| %35:ptr<uniform, f32, read> = access %x_9, 0u, 1i, 0u |
| %36:f32 = load %35 |
| %37:ptr<uniform, f32, read> = access %x_9, 0u, 1i, 0u |
| %38:f32 = load %37 |
| %39:vec2<f32> = construct %36, %38 |
| %40:f32 = dot %34, %39 |
| store %b, %40 |
| %41:f32 = load %b |
| %42:ptr<uniform, f32, read> = access %x_9, 0u, 0i, 0u |
| %43:f32 = load %42 |
| %44:bool = eq %41, %43 |
| if %44 [t: %b3, f: %b4] { # if_1 |
| %b3 = block { # true |
| %45:ptr<uniform, i32, read> = access %x_6, 0u, 1i, 0u |
| %46:i32 = load %45 |
| %47:f32 = convert %46 |
| %48:ptr<uniform, i32, read> = access %x_6, 0u, 0i, 0u |
| %49:i32 = load %48 |
| %50:f32 = convert %49 |
| %51:ptr<uniform, i32, read> = access %x_6, 0u, 0i, 0u |
| %52:i32 = load %51 |
| %53:f32 = convert %52 |
| %54:ptr<uniform, i32, read> = access %x_6, 0u, 1i, 0u |
| %55:i32 = load %54 |
| %56:f32 = convert %55 |
| %57:vec4<f32> = construct %47, %50, %53, %56 |
| store %x_GLF_color, %57 |
| exit_if # if_1 |
| } |
| %b4 = block { # false |
| %58:ptr<uniform, i32, read> = access %x_6, 0u, 0i, 0u |
| %59:i32 = load %58 |
| %60:f32 = convert %59 |
| %61:vec4<f32> = construct %60 |
| store %x_GLF_color, %61 |
| exit_if # if_1 |
| } |
| } |
| ret |
| } |
| } |
| %tint_symbol = @fragment func():main_out -> %b5 { |
| %b5 = block { |
| %63:void = call %main_1 |
| %64:vec4<f32> = load %x_GLF_color |
| %65:main_out = construct %64 |
| ret %65 |
| } |
| } |
| |
| unhandled variable address space |
| ******************************************************************** |
| * The tint shader compiler has encountered an unexpected error. * |
| * * |
| * Please help us fix this issue by submitting a bug report at * |
| * crbug.com/tint with the source program that triggered the bug. * |
| ******************************************************************** |