blob: 3d057c08da90f12bef33092745a36a7c0da71083 [file] [log] [blame]
SKIP: FAILED
<dawn>/src/tint/lang/msl/writer/printer/printer.cc:355 internal compiler error: strided_arr = struct @align(4) {
el:i32 @offset(0)
}
buf1 = struct @align(4) {
x_GLF_uniform_int_values:array<strided_arr, 2> @offset(0)
}
strided_arr_1 = struct @align(4) {
el:f32 @offset(0)
}
buf0 = struct @align(4) {
x_GLF_uniform_float_values:array<strided_arr_1, 2> @offset(0)
}
main_out = struct @align(16) {
x_GLF_color_1:vec4<f32> @offset(0), @location(0)
}
%b1 = block { # root
%x_6:ptr<uniform, buf1, read> = var @binding_point(0, 1)
%x_9:ptr<uniform, buf0, read> = var @binding_point(0, 0)
%x_GLF_color:ptr<private, vec4<f32>, read_write> = var
}
%main_1 = func():void -> %b2 {
%b2 = block {
%v:ptr<function, vec4<f32>, read_write> = var
%f:ptr<function, f32, read_write> = var
%x_56:ptr<function, bool, read_write> = var
%x_57_phi:ptr<function, bool, read_write> = var
%9:ptr<uniform, i32, read> = access %x_6, 0u, 0i, 0u
%x_32:i32 = load %9
%11:ptr<uniform, i32, read> = access %x_6, 0u, 0i, 0u
%x_35:i32 = load %11
%13:ptr<uniform, i32, read> = access %x_6, 0u, 0i, 0u
%x_38:i32 = load %13
%15:f32 = convert %x_32
%16:f32 = convert %x_35
%17:f32 = convert %x_38
%18:vec4<f32> = construct %15, %16, -621.59600830078125f, %17
store %v, %18
%x_41:vec4<f32> = load %v
%20:vec4<f32> = trunc %x_41
%21:vec4<f32> = atan %20
%22:f32 = access %21, 2u
store %f, %22
%x_45:f32 = load %f
%24:ptr<uniform, f32, read> = access %x_9, 0u, 0i, 0u
%x_47:f32 = load %24
%26:f32 = negation %x_47
%x_49:bool = gt %x_45, %26
store %x_57_phi, %x_49
if %x_49 [t: %b3] { # if_1
%b3 = block { # true
%x_52:f32 = load %f
%29:ptr<uniform, f32, read> = access %x_9, 0u, 1i, 0u
%x_54:f32 = load %29
%31:f32 = negation %x_54
%32:bool = lt %x_52, %31
store %x_56, %32
%33:bool = load %x_56
store %x_57_phi, %33
exit_if # if_1
}
}
%x_57:bool = load %x_57_phi
if %x_57 [t: %b4, f: %b5] { # if_2
%b4 = block { # true
%35:ptr<uniform, i32, read> = access %x_6, 0u, 1i, 0u
%x_62:i32 = load %35
%37:ptr<uniform, i32, read> = access %x_6, 0u, 0i, 0u
%x_65:i32 = load %37
%39:ptr<uniform, i32, read> = access %x_6, 0u, 0i, 0u
%x_68:i32 = load %39
%41:ptr<uniform, i32, read> = access %x_6, 0u, 1i, 0u
%x_71:i32 = load %41
%43:f32 = convert %x_62
%44:f32 = convert %x_65
%45:f32 = convert %x_68
%46:f32 = convert %x_71
%47:vec4<f32> = construct %43, %44, %45, %46
store %x_GLF_color, %47
exit_if # if_2
}
%b5 = block { # false
%48:ptr<uniform, i32, read> = access %x_6, 0u, 0i, 0u
%x_75:i32 = load %48
%x_76:f32 = convert %x_75
%51:vec4<f32> = construct %x_76, %x_76, %x_76, %x_76
store %x_GLF_color, %51
exit_if # if_2
}
}
ret
}
}
%tint_symbol = @fragment func():main_out -> %b6 {
%b6 = block {
%53:void = call %main_1
%54:vec4<f32> = load %x_GLF_color
%55:main_out = construct %54
ret %55
}
}
unhandled variable address space
********************************************************************
* The tint shader compiler has encountered an unexpected error. *
* *
* Please help us fix this issue by submitting a bug report at *
* crbug.com/tint with the source program that triggered the bug. *
********************************************************************