| SKIP: FAILED |
| |
| <dawn>/src/tint/lang/msl/writer/printer/printer.cc:355 internal compiler error: strided_arr = struct @align(4) { |
| el:f32 @offset(0) |
| } |
| |
| buf0 = struct @align(4) { |
| x_GLF_uniform_float_values:array<strided_arr, 1> @offset(0) |
| } |
| |
| strided_arr_1 = struct @align(4) { |
| el:i32 @offset(0) |
| } |
| |
| buf1 = struct @align(4) { |
| x_GLF_uniform_int_values:array<strided_arr_1, 3> @offset(0) |
| } |
| |
| main_out = struct @align(16) { |
| x_GLF_color_1:vec4<f32> @offset(0), @location(0) |
| } |
| |
| %b1 = block { # root |
| %gl_FragCoord:ptr<private, vec4<f32>, read_write> = var |
| %x_8:ptr<uniform, buf0, read> = var @binding_point(0, 0) |
| %x_11:ptr<uniform, buf1, read> = var @binding_point(0, 1) |
| %x_GLF_color:ptr<private, vec4<f32>, read_write> = var |
| } |
| |
| %f1_ = func():i32 -> %b2 { |
| %b2 = block { |
| %a:ptr<function, i32, read_write> = var |
| %i:ptr<function, i32, read_write> = var |
| store %a, 256i |
| %8:f32 = load_vector_element %gl_FragCoord, 1u |
| %9:ptr<uniform, f32, read> = access %x_8, 0u, 0i, 0u |
| %10:f32 = load %9 |
| %11:bool = gt %8, %10 |
| if %11 [t: %b3] { # if_1 |
| %b3 = block { # true |
| %12:i32 = load %a |
| %13:i32 = add %12, 1i |
| store %a, %13 |
| exit_if # if_1 |
| } |
| } |
| %14:i32 = load %a |
| %15:i32 = countOneBits %14 |
| store %i, %15 |
| %16:i32 = load %i |
| %17:ptr<uniform, i32, read> = access %x_11, 0u, 0i, 0u |
| %18:i32 = load %17 |
| %19:bool = lt %16, %18 |
| if %19 [t: %b4] { # if_2 |
| %b4 = block { # true |
| %20:ptr<uniform, i32, read> = access %x_11, 0u, 0i, 0u |
| %x_82:i32 = load %20 |
| ret %x_82 |
| } |
| } |
| %x_83:i32 = load %i |
| ret %x_83 |
| } |
| } |
| %main_1 = func():void -> %b5 { |
| %b5 = block { |
| %a_1:ptr<function, i32, read_write> = var |
| %x_38:i32 = call %f1_ |
| store %a_1, %x_38 |
| %26:i32 = load %a_1 |
| %27:ptr<uniform, i32, read> = access %x_11, 0u, 2i, 0u |
| %28:i32 = load %27 |
| %29:bool = eq %26, %28 |
| if %29 [t: %b6, f: %b7] { # if_3 |
| %b6 = block { # true |
| %30:ptr<uniform, i32, read> = access %x_11, 0u, 0i, 0u |
| %31:i32 = load %30 |
| %32:f32 = convert %31 |
| %33:ptr<uniform, i32, read> = access %x_11, 0u, 1i, 0u |
| %34:i32 = load %33 |
| %35:f32 = convert %34 |
| %36:ptr<uniform, i32, read> = access %x_11, 0u, 1i, 0u |
| %37:i32 = load %36 |
| %38:f32 = convert %37 |
| %39:ptr<uniform, i32, read> = access %x_11, 0u, 0i, 0u |
| %40:i32 = load %39 |
| %41:f32 = convert %40 |
| %42:vec4<f32> = construct %32, %35, %38, %41 |
| store %x_GLF_color, %42 |
| exit_if # if_3 |
| } |
| %b7 = block { # false |
| %43:ptr<uniform, i32, read> = access %x_11, 0u, 1i, 0u |
| %44:i32 = load %43 |
| %45:f32 = convert %44 |
| %46:vec4<f32> = construct %45 |
| store %x_GLF_color, %46 |
| exit_if # if_3 |
| } |
| } |
| ret |
| } |
| } |
| %tint_symbol = @fragment func(%gl_FragCoord_param:vec4<f32> [@position]):main_out -> %b8 { |
| %b8 = block { |
| store %gl_FragCoord, %gl_FragCoord_param |
| %49:void = call %main_1 |
| %50:vec4<f32> = load %x_GLF_color |
| %51:main_out = construct %50 |
| ret %51 |
| } |
| } |
| |
| unhandled variable address space |
| ******************************************************************** |
| * The tint shader compiler has encountered an unexpected error. * |
| * * |
| * Please help us fix this issue by submitting a bug report at * |
| * crbug.com/tint with the source program that triggered the bug. * |
| ******************************************************************** |