blob: d87e38bd8640c16ec7af84fadf417daed6b71d1c [file] [log] [blame]
SKIP: FAILED
<dawn>/src/tint/lang/msl/writer/printer/printer.cc:355 internal compiler error: buf0 = struct @align(4) {
one:f32 @offset(0)
}
main_out = struct @align(16) {
x_GLF_color_1:vec4<f32> @offset(0), @location(0)
}
%b1 = block { # root
%x_GLF_color:ptr<private, vec4<f32>, read_write> = var
%x_6:ptr<uniform, buf0, read> = var @binding_point(0, 0)
}
%main_1 = func():void -> %b2 {
%b2 = block {
%f:ptr<function, f32, read_write> = var
store %x_GLF_color, vec4<f32>(0.0f)
%5:ptr<uniform, f32, read> = access %x_6, 0u
%6:f32 = load %5
%7:f32 = clamp %6, 1.0f, 1.0f
store %f, %7
%8:f32 = load %f
%9:ptr<uniform, f32, read> = access %x_6, 0u
%10:f32 = load %9
%11:bool = gt %8, %10
if %11 [t: %b3, f: %b4] { # if_1
%b3 = block { # true
store %x_GLF_color, vec4<f32>(0.0f)
exit_if # if_1
}
%b4 = block { # false
%12:f32 = load %f
%13:vec4<f32> = construct %12, 0.0f, 0.0f, 1.0f
store %x_GLF_color, %13
exit_if # if_1
}
}
ret
}
}
%tint_symbol = @fragment func():main_out -> %b5 {
%b5 = block {
%15:void = call %main_1
%16:vec4<f32> = load %x_GLF_color
%17:main_out = construct %16
ret %17
}
}
unhandled variable address space
********************************************************************
* The tint shader compiler has encountered an unexpected error. *
* *
* Please help us fix this issue by submitting a bug report at *
* crbug.com/tint with the source program that triggered the bug. *
********************************************************************