blob: 62e70adb309004b03616940780f3fdb2a0924063 [file] [log] [blame]
SKIP: FAILED
<dawn>/src/tint/lang/msl/writer/printer/printer.cc:355 internal compiler error: buf0 = struct @align(4) {
one:f32 @offset(0)
}
main_out = struct @align(16) {
x_GLF_color_1:vec4<f32> @offset(0), @location(0)
}
%b1 = block { # root
%x_6:ptr<uniform, buf0, read> = var @binding_point(0, 0)
%x_GLF_color:ptr<private, vec4<f32>, read_write> = var
}
%main_1 = func():void -> %b2 {
%b2 = block {
%f:ptr<function, f32, read_write> = var
store %f, 1.0f
loop [b: %b3, c: %b4] { # loop_1
%b3 = block { # body
%5:f32 = load %f
%6:ptr<uniform, f32, read> = access %x_6, 0u
%7:f32 = load %6
%8:f32 = add %5, %7
store %f, %8
continue %b4
}
%b4 = block { # continuing
%x_34:f32 = load %f
%10:ptr<uniform, f32, read> = access %x_6, 0u
%x_36:f32 = load %10
%12:f32 = add 9.0f, %x_36
%13:f32 = clamp %x_34, 8.0f, %12
%14:bool = gt 10.0f, %13
%15:bool = eq %14, false
break_if %15 %b3
}
}
%16:f32 = load %f
%17:bool = eq %16, 10.0f
if %17 [t: %b5, f: %b6] { # if_1
%b5 = block { # true
store %x_GLF_color, vec4<f32>(1.0f, 0.0f, 0.0f, 1.0f)
exit_if # if_1
}
%b6 = block { # false
store %x_GLF_color, vec4<f32>(0.0f)
exit_if # if_1
}
}
ret
}
}
%tint_symbol = @fragment func():main_out -> %b7 {
%b7 = block {
%19:void = call %main_1
%20:vec4<f32> = load %x_GLF_color
%21:main_out = construct %20
ret %21
}
}
unhandled variable address space
********************************************************************
* The tint shader compiler has encountered an unexpected error. *
* *
* Please help us fix this issue by submitting a bug report at *
* crbug.com/tint with the source program that triggered the bug. *
********************************************************************