| SKIP: FAILED |
| |
| <dawn>/src/tint/lang/msl/writer/printer/printer.cc:355 internal compiler error: strided_arr = struct @align(4) { |
| el:i32 @offset(0) |
| } |
| |
| buf0 = struct @align(4) { |
| x_GLF_uniform_int_values:array<strided_arr, 3> @offset(0) |
| } |
| |
| main_out = struct @align(16) { |
| x_GLF_color_1:vec4<f32> @offset(0), @location(0) |
| } |
| |
| %b1 = block { # root |
| %x_GLF_global_loop_count:ptr<private, i32, read_write> = var |
| %x_7:ptr<uniform, buf0, read> = var @binding_point(0, 0) |
| %x_GLF_color:ptr<private, vec4<f32>, read_write> = var |
| } |
| |
| %func_ = func():i32 -> %b2 { |
| %b2 = block { |
| loop [b: %b3, c: %b4] { # loop_1 |
| %b3 = block { # body |
| %x_72:i32 = load %x_GLF_global_loop_count |
| %6:bool = lt %x_72, 100i |
| if %6 [t: %b5, f: %b6] { # if_1 |
| %b5 = block { # true |
| exit_if # if_1 |
| } |
| %b6 = block { # false |
| exit_loop # loop_1 |
| } |
| } |
| %x_75:i32 = load %x_GLF_global_loop_count |
| %8:i32 = add %x_75, 1i |
| store %x_GLF_global_loop_count, %8 |
| %9:ptr<uniform, i32, read> = access %x_7, 0u, 0i, 0u |
| %x_78:i32 = load %9 |
| ret %x_78 |
| } |
| %b4 = block { # continuing |
| next_iteration %b3 |
| } |
| } |
| %11:ptr<uniform, i32, read> = access %x_7, 0u, 2i, 0u |
| %x_80:i32 = load %11 |
| ret %x_80 |
| } |
| } |
| %main_1 = func():void -> %b7 { |
| %b7 = block { |
| %a:ptr<function, i32, read_write> = var |
| store %x_GLF_global_loop_count, 0i |
| loop [b: %b8, c: %b9] { # loop_2 |
| %b8 = block { # body |
| %x_35:i32 = load %x_GLF_global_loop_count |
| %16:i32 = add %x_35, 1i |
| store %x_GLF_global_loop_count, %16 |
| if false [t: %b10] { # if_2 |
| %b10 = block { # true |
| ret |
| } |
| } |
| continue %b9 |
| } |
| %b9 = block { # continuing |
| %x_39:i32 = load %x_GLF_global_loop_count |
| %18:bool = lt %x_39, 100i |
| %19:bool = and true, %18 |
| %20:bool = eq %19, false |
| break_if %20 %b8 |
| } |
| } |
| %x_42:i32 = call %func_ |
| store %a, %x_42 |
| %x_43:i32 = load %a |
| %23:ptr<uniform, i32, read> = access %x_7, 0u, 2i, 0u |
| %x_45:i32 = load %23 |
| %25:bool = eq %x_43, %x_45 |
| if %25 [t: %b11, f: %b12] { # if_3 |
| %b11 = block { # true |
| %26:ptr<uniform, i32, read> = access %x_7, 0u, 0i, 0u |
| %x_51:i32 = load %26 |
| %28:ptr<uniform, i32, read> = access %x_7, 0u, 1i, 0u |
| %x_54:i32 = load %28 |
| %30:ptr<uniform, i32, read> = access %x_7, 0u, 1i, 0u |
| %x_57:i32 = load %30 |
| %32:ptr<uniform, i32, read> = access %x_7, 0u, 0i, 0u |
| %x_60:i32 = load %32 |
| %34:f32 = convert %x_51 |
| %35:f32 = convert %x_54 |
| %36:f32 = convert %x_57 |
| %37:f32 = convert %x_60 |
| %38:vec4<f32> = construct %34, %35, %36, %37 |
| store %x_GLF_color, %38 |
| exit_if # if_3 |
| } |
| %b12 = block { # false |
| %39:ptr<uniform, i32, read> = access %x_7, 0u, 1i, 0u |
| %x_64:i32 = load %39 |
| %x_65:f32 = convert %x_64 |
| %42:vec4<f32> = construct %x_65, %x_65, %x_65, %x_65 |
| store %x_GLF_color, %42 |
| exit_if # if_3 |
| } |
| } |
| ret |
| } |
| } |
| %tint_symbol = @fragment func():main_out -> %b13 { |
| %b13 = block { |
| %44:void = call %main_1 |
| %45:vec4<f32> = load %x_GLF_color |
| %46:main_out = construct %45 |
| ret %46 |
| } |
| } |
| |
| unhandled variable address space |
| ******************************************************************** |
| * The tint shader compiler has encountered an unexpected error. * |
| * * |
| * Please help us fix this issue by submitting a bug report at * |
| * crbug.com/tint with the source program that triggered the bug. * |
| ******************************************************************** |