| SKIP: FAILED |
| |
| <dawn>/src/tint/lang/msl/writer/printer/printer.cc:355 internal compiler error: strided_arr = struct @align(4) { |
| el:f32 @offset(0) |
| } |
| |
| buf1 = struct @align(4) { |
| x_GLF_uniform_float_values:array<strided_arr, 3> @offset(0) |
| } |
| |
| strided_arr_1 = struct @align(4) { |
| el:i32 @offset(0) |
| } |
| |
| buf0 = struct @align(4) { |
| x_GLF_uniform_int_values:array<strided_arr_1, 3> @offset(0) |
| } |
| |
| main_out = struct @align(16) { |
| x_GLF_color_1:vec4<f32> @offset(0), @location(0) |
| } |
| |
| %b1 = block { # root |
| %x_6:ptr<uniform, buf1, read> = var @binding_point(0, 1) |
| %x_9:ptr<uniform, buf0, read> = var @binding_point(0, 0) |
| %x_GLF_color:ptr<private, vec4<f32>, read_write> = var |
| } |
| |
| %main_1 = func():void -> %b2 { |
| %b2 = block { |
| %arr:ptr<function, array<f32, 3>, read_write> = var |
| %a:ptr<function, i32, read_write> = var |
| %x_69:ptr<function, bool, read_write> = var |
| %x_70:ptr<function, bool, read_write> = var |
| %x_79:ptr<function, bool, read_write> = var |
| %x_80:ptr<function, bool, read_write> = var |
| %11:ptr<uniform, f32, read> = access %x_6, 0u, 1i, 0u |
| %12:f32 = load %11 |
| %13:ptr<uniform, f32, read> = access %x_6, 0u, 0i, 0u |
| %14:f32 = load %13 |
| %15:ptr<uniform, f32, read> = access %x_6, 0u, 2i, 0u |
| %16:f32 = load %15 |
| %17:array<f32, 3> = construct %12, %14, %16 |
| store %arr, %17 |
| store %a, 0i |
| loop [b: %b3, c: %b4] { # loop_1 |
| %b3 = block { # body |
| %18:i32 = load %a |
| %19:ptr<uniform, i32, read> = access %x_9, 0u, 1i, 0u |
| %20:i32 = load %19 |
| %21:bool = lte %18, %20 |
| if %21 [t: %b5, f: %b6] { # if_1 |
| %b5 = block { # true |
| exit_if # if_1 |
| } |
| %b6 = block { # false |
| exit_loop # loop_1 |
| } |
| } |
| %x_49:i32 = load %a |
| %23:i32 = load %a |
| %24:i32 = add %23, 1i |
| store %a, %24 |
| %25:ptr<function, f32, read_write> = access %arr, %x_49 |
| %26:ptr<uniform, f32, read> = access %x_6, 0u, 0i, 0u |
| %27:f32 = load %26 |
| store %25, %27 |
| continue %b4 |
| } |
| %b4 = block { # continuing |
| next_iteration %b3 |
| } |
| } |
| %28:ptr<uniform, i32, read> = access %x_9, 0u, 1i, 0u |
| %29:i32 = load %28 |
| %30:ptr<function, f32, read_write> = access %arr, %29 |
| %31:f32 = load %30 |
| %32:ptr<uniform, f32, read> = access %x_6, 0u, 0i, 0u |
| %33:f32 = load %32 |
| %x_60:bool = eq %31, %33 |
| store %x_70, %x_60 |
| if %x_60 [t: %b7] { # if_2 |
| %b7 = block { # true |
| %35:ptr<uniform, i32, read> = access %x_9, 0u, 2i, 0u |
| %36:i32 = load %35 |
| %37:ptr<function, f32, read_write> = access %arr, %36 |
| %38:f32 = load %37 |
| %39:ptr<uniform, f32, read> = access %x_6, 0u, 0i, 0u |
| %40:f32 = load %39 |
| %41:bool = eq %38, %40 |
| store %x_69, %41 |
| %42:bool = load %x_69 |
| store %x_70, %42 |
| exit_if # if_2 |
| } |
| } |
| %43:bool = load %x_70 |
| store %x_80, %43 |
| %44:bool = load %x_70 |
| if %44 [t: %b8] { # if_3 |
| %b8 = block { # true |
| %45:ptr<uniform, i32, read> = access %x_9, 0u, 0i, 0u |
| %46:i32 = load %45 |
| %47:ptr<function, f32, read_write> = access %arr, %46 |
| %48:f32 = load %47 |
| %49:ptr<uniform, f32, read> = access %x_6, 0u, 2i, 0u |
| %50:f32 = load %49 |
| %51:bool = eq %48, %50 |
| store %x_79, %51 |
| %52:bool = load %x_79 |
| store %x_80, %52 |
| exit_if # if_3 |
| } |
| } |
| %53:bool = load %x_80 |
| if %53 [t: %b9, f: %b10] { # if_4 |
| %b9 = block { # true |
| %54:ptr<uniform, i32, read> = access %x_9, 0u, 1i, 0u |
| %55:i32 = load %54 |
| %56:ptr<function, f32, read_write> = access %arr, %55 |
| %57:f32 = load %56 |
| %58:ptr<uniform, f32, read> = access %x_6, 0u, 1i, 0u |
| %59:f32 = load %58 |
| %60:ptr<uniform, f32, read> = access %x_6, 0u, 1i, 0u |
| %61:f32 = load %60 |
| %62:ptr<uniform, f32, read> = access %x_6, 0u, 0i, 0u |
| %63:f32 = load %62 |
| %64:vec4<f32> = construct %57, %59, %61, %63 |
| store %x_GLF_color, %64 |
| exit_if # if_4 |
| } |
| %b10 = block { # false |
| %65:ptr<uniform, f32, read> = access %x_6, 0u, 1i, 0u |
| %66:f32 = load %65 |
| %67:vec4<f32> = construct %66 |
| store %x_GLF_color, %67 |
| exit_if # if_4 |
| } |
| } |
| ret |
| } |
| } |
| %tint_symbol = @fragment func():main_out -> %b11 { |
| %b11 = block { |
| %69:void = call %main_1 |
| %70:vec4<f32> = load %x_GLF_color |
| %71:main_out = construct %70 |
| ret %71 |
| } |
| } |
| |
| unhandled variable address space |
| ******************************************************************** |
| * The tint shader compiler has encountered an unexpected error. * |
| * * |
| * Please help us fix this issue by submitting a bug report at * |
| * crbug.com/tint with the source program that triggered the bug. * |
| ******************************************************************** |