| SKIP: FAILED |
| |
| <dawn>/src/tint/lang/msl/writer/printer/printer.cc:355 internal compiler error: strided_arr = struct @align(4) { |
| el:i32 @offset(0) |
| } |
| |
| buf0 = struct @align(4) { |
| x_GLF_uniform_int_values:array<strided_arr, 4> @offset(0) |
| } |
| |
| strided_arr_1 = struct @align(4) { |
| el:f32 @offset(0) |
| } |
| |
| buf1 = struct @align(4) { |
| x_GLF_uniform_float_values:array<strided_arr_1, 2> @offset(0) |
| } |
| |
| main_out = struct @align(16) { |
| x_GLF_color_1:vec4<f32> @offset(0), @location(0) |
| } |
| |
| %b1 = block { # root |
| %x_6:ptr<uniform, buf0, read> = var @binding_point(0, 0) |
| %x_9:ptr<uniform, buf1, read> = var @binding_point(0, 1) |
| %x_GLF_color:ptr<private, vec4<f32>, read_write> = var |
| } |
| |
| %main_1 = func():void -> %b2 { |
| %b2 = block { |
| %m:ptr<function, mat3x3<f32>, read_write> = var |
| %a:ptr<function, i32, read_write> = var |
| %arr:ptr<function, array<vec3<f32>, 2>, read_write> = var |
| %v:ptr<function, vec3<f32>, read_write> = var |
| %9:ptr<uniform, i32, read> = access %x_6, 0u, 0i, 0u |
| %10:i32 = load %9 |
| %x_46:f32 = convert %10 |
| %12:vec3<f32> = construct %x_46, 0.0f, 0.0f |
| %13:vec3<f32> = construct 0.0f, %x_46, 0.0f |
| %14:vec3<f32> = construct 0.0f, 0.0f, %x_46 |
| %15:mat3x3<f32> = construct %12, %13, %14 |
| store %m, %15 |
| %16:ptr<uniform, i32, read> = access %x_6, 0u, 0i, 0u |
| %17:i32 = load %16 |
| store %a, %17 |
| %x_53:i32 = load %a |
| %x_54:i32 = load %a |
| %20:ptr<function, vec3<f32>, read_write> = access %m, %x_53 |
| %21:ptr<uniform, f32, read> = access %x_9, 0u, 0i, 0u |
| %22:f32 = load %21 |
| store_vector_element %20, %x_54, %22 |
| %23:ptr<function, vec3<f32>, read_write> = access %m, 1i |
| %24:vec3<f32> = load %23 |
| %25:ptr<function, vec3<f32>, read_write> = access %m, 1i |
| %26:vec3<f32> = load %25 |
| %27:array<vec3<f32>, 2> = construct %24, %26 |
| store %arr, %27 |
| %28:ptr<uniform, f32, read> = access %x_9, 0u, 1i, 0u |
| %29:f32 = load %28 |
| %30:vec3<f32> = construct %29 |
| store %v, %30 |
| %31:vec3<f32> = load %v |
| %32:i32 = load %a |
| %33:ptr<function, vec3<f32>, read_write> = access %arr, %32 |
| %34:vec3<f32> = load %33 |
| %35:vec3<f32> = add %31, %34 |
| store %v, %35 |
| %36:vec3<f32> = load %v |
| %37:ptr<uniform, i32, read> = access %x_6, 0u, 1i, 0u |
| %38:i32 = load %37 |
| %39:f32 = convert %38 |
| %40:ptr<uniform, i32, read> = access %x_6, 0u, 2i, 0u |
| %41:i32 = load %40 |
| %42:f32 = convert %41 |
| %43:ptr<uniform, i32, read> = access %x_6, 0u, 1i, 0u |
| %44:i32 = load %43 |
| %45:f32 = convert %44 |
| %46:vec3<f32> = construct %39, %42, %45 |
| %47:vec3<bool> = eq %36, %46 |
| %48:bool = all %47 |
| if %48 [t: %b3, f: %b4] { # if_1 |
| %b3 = block { # true |
| %49:ptr<uniform, i32, read> = access %x_6, 0u, 0i, 0u |
| %50:i32 = load %49 |
| %51:f32 = convert %50 |
| %52:ptr<uniform, i32, read> = access %x_6, 0u, 3i, 0u |
| %53:i32 = load %52 |
| %54:f32 = convert %53 |
| %55:ptr<uniform, i32, read> = access %x_6, 0u, 3i, 0u |
| %56:i32 = load %55 |
| %57:f32 = convert %56 |
| %58:ptr<uniform, i32, read> = access %x_6, 0u, 0i, 0u |
| %59:i32 = load %58 |
| %60:f32 = convert %59 |
| %61:vec4<f32> = construct %51, %54, %57, %60 |
| store %x_GLF_color, %61 |
| exit_if # if_1 |
| } |
| %b4 = block { # false |
| %62:ptr<uniform, i32, read> = access %x_6, 0u, 3i, 0u |
| %63:i32 = load %62 |
| %64:f32 = convert %63 |
| %65:vec4<f32> = construct %64 |
| store %x_GLF_color, %65 |
| exit_if # if_1 |
| } |
| } |
| ret |
| } |
| } |
| %tint_symbol = @fragment func():main_out -> %b5 { |
| %b5 = block { |
| %67:void = call %main_1 |
| %68:vec4<f32> = load %x_GLF_color |
| %69:main_out = construct %68 |
| ret %69 |
| } |
| } |
| |
| unhandled variable address space |
| ******************************************************************** |
| * The tint shader compiler has encountered an unexpected error. * |
| * * |
| * Please help us fix this issue by submitting a bug report at * |
| * crbug.com/tint with the source program that triggered the bug. * |
| ******************************************************************** |