| SKIP: FAILED |
| |
| <dawn>/src/tint/lang/msl/writer/printer/printer.cc:355 internal compiler error: strided_arr = struct @align(4) { |
| el:i32 @offset(0) |
| } |
| |
| buf0 = struct @align(4) { |
| x_GLF_uniform_int_values:array<strided_arr, 5> @offset(0) |
| } |
| |
| main_out = struct @align(16) { |
| x_GLF_color_1:vec4<f32> @offset(0), @location(0) |
| } |
| |
| %b1 = block { # root |
| %x_8:ptr<uniform, buf0, read> = var @binding_point(0, 0) |
| %x_GLF_color:ptr<private, vec4<f32>, read_write> = var |
| } |
| |
| %func_f1_ = func(%f:ptr<function, f32, read_write>):i32 -> %b2 { |
| %b2 = block { |
| %a:ptr<function, i32, read_write> = var |
| %b:ptr<function, i32, read_write> = var |
| %i:ptr<function, i32, read_write> = var |
| %8:ptr<uniform, i32, read> = access %x_8, 0u, 1i, 0u |
| %9:i32 = load %8 |
| store %a, %9 |
| %10:ptr<uniform, i32, read> = access %x_8, 0u, 2i, 0u |
| %11:i32 = load %10 |
| store %b, %11 |
| %12:ptr<uniform, i32, read> = access %x_8, 0u, 2i, 0u |
| %13:i32 = load %12 |
| store %i, %13 |
| loop [b: %b3, c: %b4] { # loop_1 |
| %b3 = block { # body |
| %14:i32 = load %i |
| %15:ptr<uniform, i32, read> = access %x_8, 0u, 4i, 0u |
| %16:i32 = load %15 |
| %17:bool = lt %14, %16 |
| if %17 [t: %b5, f: %b6] { # if_1 |
| %b5 = block { # true |
| exit_if # if_1 |
| } |
| %b6 = block { # false |
| exit_loop # loop_1 |
| } |
| } |
| %18:i32 = load %a |
| %19:ptr<uniform, i32, read> = access %x_8, 0u, 3i, 0u |
| %20:i32 = load %19 |
| %21:bool = gt %18, %20 |
| if %21 [t: %b7] { # if_2 |
| %b7 = block { # true |
| exit_loop # loop_1 |
| } |
| } |
| %22:f32 = load %f |
| %23:i32 = convert %22 |
| %24:i32 = sub %23, 1i |
| %25:ptr<uniform, i32, read> = access %x_8, 0u, 1i, 0u |
| %26:i32 = load %25 |
| %27:i32 = sub %24, %26 |
| %28:i32 = load %i |
| %29:i32 = add %27, %28 |
| store %a, %29 |
| %30:i32 = load %b |
| %31:i32 = add %30, 1i |
| store %b, %31 |
| continue %b4 |
| } |
| %b4 = block { # continuing |
| %32:i32 = load %i |
| %33:i32 = add %32, 1i |
| store %i, %33 |
| next_iteration %b3 |
| } |
| } |
| %34:i32 = load %b |
| %35:ptr<uniform, i32, read> = access %x_8, 0u, 0i, 0u |
| %36:i32 = load %35 |
| %37:bool = eq %34, %36 |
| if %37 [t: %b8, f: %b9] { # if_3 |
| %b8 = block { # true |
| %38:ptr<uniform, i32, read> = access %x_8, 0u, 1i, 0u |
| %x_100:i32 = load %38 |
| ret %x_100 |
| } |
| %b9 = block { # false |
| %40:ptr<uniform, i32, read> = access %x_8, 0u, 2i, 0u |
| %x_102:i32 = load %40 |
| ret %x_102 |
| } |
| } |
| unreachable |
| } |
| } |
| %main_1 = func():void -> %b10 { |
| %b10 = block { |
| %param:ptr<function, f32, read_write> = var |
| store %param, 0.69999998807907104492f |
| %x_34:i32 = call %func_f1_, %param |
| %45:ptr<uniform, i32, read> = access %x_8, 0u, 1i, 0u |
| %46:i32 = load %45 |
| %47:bool = eq %x_34, %46 |
| if %47 [t: %b11, f: %b12] { # if_4 |
| %b11 = block { # true |
| %48:ptr<uniform, i32, read> = access %x_8, 0u, 1i, 0u |
| %49:i32 = load %48 |
| %50:f32 = convert %49 |
| %51:ptr<uniform, i32, read> = access %x_8, 0u, 2i, 0u |
| %52:i32 = load %51 |
| %53:f32 = convert %52 |
| %54:ptr<uniform, i32, read> = access %x_8, 0u, 2i, 0u |
| %55:i32 = load %54 |
| %56:f32 = convert %55 |
| %57:ptr<uniform, i32, read> = access %x_8, 0u, 1i, 0u |
| %58:i32 = load %57 |
| %59:f32 = convert %58 |
| %60:vec4<f32> = construct %50, %53, %56, %59 |
| store %x_GLF_color, %60 |
| exit_if # if_4 |
| } |
| %b12 = block { # false |
| %61:ptr<uniform, i32, read> = access %x_8, 0u, 2i, 0u |
| %62:i32 = load %61 |
| %63:f32 = convert %62 |
| %64:vec4<f32> = construct %63 |
| store %x_GLF_color, %64 |
| exit_if # if_4 |
| } |
| } |
| ret |
| } |
| } |
| %tint_symbol = @fragment func():main_out -> %b13 { |
| %b13 = block { |
| %66:void = call %main_1 |
| %67:vec4<f32> = load %x_GLF_color |
| %68:main_out = construct %67 |
| ret %68 |
| } |
| } |
| |
| unhandled variable address space |
| ******************************************************************** |
| * The tint shader compiler has encountered an unexpected error. * |
| * * |
| * Please help us fix this issue by submitting a bug report at * |
| * crbug.com/tint with the source program that triggered the bug. * |
| ******************************************************************** |