| SKIP: FAILED |
| |
| <dawn>/src/tint/lang/msl/writer/printer/printer.cc:355 internal compiler error: strided_arr = struct @align(4) { |
| el:f32 @offset(0) |
| } |
| |
| buf0 = struct @align(4) { |
| x_GLF_uniform_float_values:array<strided_arr, 2> @offset(0) |
| } |
| |
| strided_arr_1 = struct @align(4) { |
| el:i32 @offset(0) |
| } |
| |
| buf1 = struct @align(4) { |
| x_GLF_uniform_int_values:array<strided_arr_1, 4> @offset(0) |
| } |
| |
| main_out = struct @align(16) { |
| x_GLF_color_1:vec4<f32> @offset(0), @location(0) |
| } |
| |
| %b1 = block { # root |
| %x_6:ptr<uniform, buf0, read> = var @binding_point(0, 0) |
| %x_10:ptr<uniform, buf1, read> = var @binding_point(0, 1) |
| %x_GLF_color:ptr<private, vec4<f32>, read_write> = var |
| } |
| |
| %main_1 = func():void -> %b2 { |
| %b2 = block { |
| %a:ptr<function, u32, read_write> = var |
| %v1:ptr<function, vec4<f32>, read_write> = var |
| %r:ptr<function, vec4<f32>, read_write> = var |
| %x_85:ptr<function, bool, read_write> = var |
| %x_97:ptr<function, bool, read_write> = var |
| %x_109:ptr<function, bool, read_write> = var |
| %x_86_phi:ptr<function, bool, read_write> = var |
| %x_98_phi:ptr<function, bool, read_write> = var |
| %x_110_phi:ptr<function, bool, read_write> = var |
| %14:ptr<uniform, f32, read> = access %x_6, 0u, 0i, 0u |
| %x_36:f32 = load %14 |
| %16:vec4<f32> = construct %x_36, %x_36, %x_36, %x_36 |
| %17:u32 = pack4x8unorm %16 |
| store %a, %17 |
| %x_39:u32 = load %a |
| %19:vec4<f32> = unpack4x8snorm %x_39 |
| store %v1, %19 |
| %20:ptr<uniform, f32, read> = access %x_6, 0u, 0i, 0u |
| %x_42:f32 = load %20 |
| %22:ptr<uniform, f32, read> = access %x_6, 0u, 1i, 0u |
| %x_45:f32 = load %22 |
| %24:ptr<uniform, f32, read> = access %x_6, 0u, 0i, 0u |
| %x_48:f32 = load %24 |
| %26:ptr<uniform, f32, read> = access %x_6, 0u, 1i, 0u |
| %x_51:f32 = load %26 |
| %28:ptr<uniform, f32, read> = access %x_6, 0u, 0i, 0u |
| %x_54:f32 = load %28 |
| %30:ptr<uniform, f32, read> = access %x_6, 0u, 1i, 0u |
| %x_57:f32 = load %30 |
| %32:ptr<uniform, f32, read> = access %x_6, 0u, 0i, 0u |
| %x_60:f32 = load %32 |
| %34:ptr<uniform, f32, read> = access %x_6, 0u, 1i, 0u |
| %x_63:f32 = load %34 |
| %36:f32 = negation %x_42 |
| %37:f32 = div %36, %x_45 |
| %38:f32 = negation %x_48 |
| %39:f32 = div %38, %x_51 |
| %40:f32 = negation %x_54 |
| %41:f32 = div %40, %x_57 |
| %42:f32 = negation %x_60 |
| %43:f32 = div %42, %x_63 |
| %44:vec4<f32> = construct %37, %39, %41, %43 |
| store %r, %44 |
| %45:ptr<uniform, i32, read> = access %x_10, 0u, 1i, 0u |
| %x_67:i32 = load %45 |
| %x_69:f32 = load_vector_element %v1, %x_67 |
| %48:ptr<uniform, i32, read> = access %x_10, 0u, 0i, 0u |
| %x_71:i32 = load %48 |
| %x_73:f32 = load_vector_element %r, %x_71 |
| %x_74:bool = eq %x_69, %x_73 |
| store %x_86_phi, %x_74 |
| if %x_74 [t: %b3] { # if_1 |
| %b3 = block { # true |
| %52:ptr<uniform, i32, read> = access %x_10, 0u, 3i, 0u |
| %x_78:i32 = load %52 |
| %x_80:f32 = load_vector_element %v1, %x_78 |
| %55:ptr<uniform, i32, read> = access %x_10, 0u, 2i, 0u |
| %x_82:i32 = load %55 |
| %x_84:f32 = load_vector_element %r, %x_82 |
| %58:bool = eq %x_80, %x_84 |
| store %x_85, %58 |
| %59:bool = load %x_85 |
| store %x_86_phi, %59 |
| exit_if # if_1 |
| } |
| } |
| %x_86:bool = load %x_86_phi |
| store %x_98_phi, %x_86 |
| if %x_86 [t: %b4] { # if_2 |
| %b4 = block { # true |
| %61:ptr<uniform, i32, read> = access %x_10, 0u, 2i, 0u |
| %x_90:i32 = load %61 |
| %x_92:f32 = load_vector_element %v1, %x_90 |
| %64:ptr<uniform, i32, read> = access %x_10, 0u, 3i, 0u |
| %x_94:i32 = load %64 |
| %x_96:f32 = load_vector_element %r, %x_94 |
| %67:bool = eq %x_92, %x_96 |
| store %x_97, %67 |
| %68:bool = load %x_97 |
| store %x_98_phi, %68 |
| exit_if # if_2 |
| } |
| } |
| %x_98:bool = load %x_98_phi |
| store %x_110_phi, %x_98 |
| if %x_98 [t: %b5] { # if_3 |
| %b5 = block { # true |
| %70:ptr<uniform, i32, read> = access %x_10, 0u, 0i, 0u |
| %x_102:i32 = load %70 |
| %x_104:f32 = load_vector_element %v1, %x_102 |
| %73:ptr<uniform, i32, read> = access %x_10, 0u, 1i, 0u |
| %x_106:i32 = load %73 |
| %x_108:f32 = load_vector_element %r, %x_106 |
| %76:bool = eq %x_104, %x_108 |
| store %x_109, %76 |
| %77:bool = load %x_109 |
| store %x_110_phi, %77 |
| exit_if # if_3 |
| } |
| } |
| %x_110:bool = load %x_110_phi |
| if %x_110 [t: %b6, f: %b7] { # if_4 |
| %b6 = block { # true |
| %79:ptr<uniform, i32, read> = access %x_10, 0u, 3i, 0u |
| %x_115:i32 = load %79 |
| %81:ptr<uniform, i32, read> = access %x_10, 0u, 1i, 0u |
| %x_118:i32 = load %81 |
| %83:ptr<uniform, i32, read> = access %x_10, 0u, 1i, 0u |
| %x_121:i32 = load %83 |
| %85:ptr<uniform, i32, read> = access %x_10, 0u, 3i, 0u |
| %x_124:i32 = load %85 |
| %87:f32 = convert %x_115 |
| %88:f32 = convert %x_118 |
| %89:f32 = convert %x_121 |
| %90:f32 = convert %x_124 |
| %91:vec4<f32> = construct %87, %88, %89, %90 |
| store %x_GLF_color, %91 |
| exit_if # if_4 |
| } |
| %b7 = block { # false |
| %92:ptr<uniform, i32, read> = access %x_10, 0u, 1i, 0u |
| %x_128:i32 = load %92 |
| %x_130:f32 = load_vector_element %v1, %x_128 |
| %95:vec4<f32> = construct %x_130, %x_130, %x_130, %x_130 |
| store %x_GLF_color, %95 |
| exit_if # if_4 |
| } |
| } |
| ret |
| } |
| } |
| %tint_symbol = @fragment func():main_out -> %b8 { |
| %b8 = block { |
| %97:void = call %main_1 |
| %98:vec4<f32> = load %x_GLF_color |
| %99:main_out = construct %98 |
| ret %99 |
| } |
| } |
| |
| unhandled variable address space |
| ******************************************************************** |
| * The tint shader compiler has encountered an unexpected error. * |
| * * |
| * Please help us fix this issue by submitting a bug report at * |
| * crbug.com/tint with the source program that triggered the bug. * |
| ******************************************************************** |