blob: 43bef2f03cf6a4072a92549181a9b7442a752250 [file] [log] [blame]
SKIP: FAILED
<dawn>/src/tint/lang/msl/writer/printer/printer.cc:355 internal compiler error: strided_arr = struct @align(4) {
el:f32 @offset(0)
}
buf0 = struct @align(4) {
x_GLF_uniform_float_values:array<strided_arr, 2> @offset(0)
}
strided_arr_1 = struct @align(4) {
el:i32 @offset(0)
}
buf1 = struct @align(4) {
x_GLF_uniform_int_values:array<strided_arr_1, 2> @offset(0)
}
main_out = struct @align(16) {
x_GLF_color_1:vec4<f32> @offset(0), @location(0)
}
%b1 = block { # root
%x_6:ptr<uniform, buf0, read> = var @binding_point(0, 0)
%x_8:ptr<uniform, buf1, read> = var @binding_point(0, 1)
%x_GLF_color:ptr<private, vec4<f32>, read_write> = var
}
%main_1 = func():void -> %b2 {
%b2 = block {
%color:ptr<function, vec4<f32>, read_write> = var
%6:ptr<uniform, f32, read> = access %x_6, 0u, 0i, 0u
%7:f32 = load %6
%8:ptr<uniform, f32, read> = access %x_6, 0u, 0i, 0u
%9:f32 = load %8
%10:ptr<uniform, f32, read> = access %x_6, 0u, 0i, 0u
%11:f32 = load %10
%12:ptr<uniform, f32, read> = access %x_6, 0u, 1i, 0u
%13:f32 = load %12
%14:vec4<f32> = construct %7, %9, %11, %13
store %color, %14
%15:ptr<uniform, i32, read> = access %x_8, 0u, 1i, 0u
%x_38:i32 = load %15
%17:i32 = or 1i, %x_38
%18:i32 = xor %17, 1i
switch %18 [c: (0i, %b3), c: (default, %b4)] { # switch_1
%b3 = block { # case
%19:ptr<uniform, i32, read> = access %x_8, 0u, 0i, 0u
%x_44:i32 = load %19
%21:ptr<uniform, f32, read> = access %x_6, 0u, 1i, 0u
%22:f32 = load %21
store_vector_element %color, %x_44, %22
exit_switch # switch_1
}
%b4 = block { # case
exit_switch # switch_1
}
}
%23:vec4<f32> = load %color
store %x_GLF_color, %23
ret
}
}
%tint_symbol = @fragment func():main_out -> %b5 {
%b5 = block {
%25:void = call %main_1
%26:vec4<f32> = load %x_GLF_color
%27:main_out = construct %26
ret %27
}
}
unhandled variable address space
********************************************************************
* The tint shader compiler has encountered an unexpected error. *
* *
* Please help us fix this issue by submitting a bug report at *
* crbug.com/tint with the source program that triggered the bug. *
********************************************************************