blob: 5a833cb31fb7a6e94749a26fe82d07b5ab47fe7a [file] [log] [blame]
SKIP: FAILED
<dawn>/src/tint/lang/msl/writer/printer/printer.cc:355 internal compiler error: strided_arr = struct @align(4) {
el:f32 @offset(0)
}
buf0 = struct @align(4) {
x_GLF_uniform_float_values:array<strided_arr, 2> @offset(0)
}
strided_arr_1 = struct @align(4) {
el:i32 @offset(0)
}
buf1 = struct @align(4) {
x_GLF_uniform_int_values:array<strided_arr_1, 2> @offset(0)
}
main_out = struct @align(16) {
x_GLF_color_1:vec4<f32> @offset(0), @location(0)
}
%b1 = block { # root
%x_6:ptr<uniform, buf0, read> = var @binding_point(0, 0)
%x_8:ptr<uniform, buf1, read> = var @binding_point(0, 1)
%x_GLF_color:ptr<private, vec4<f32>, read_write> = var
}
%main_1 = func():void -> %b2 {
%b2 = block {
%v1:ptr<function, vec2<f32>, read_write> = var
%6:ptr<uniform, f32, read> = access %x_6, 0u, 0i, 0u
%x_35:f32 = load %6
%8:vec2<f32> = construct %x_35
store %v1, %8
%9:ptr<uniform, i32, read> = access %x_8, 0u, 0i, 0u
%x_38:i32 = load %9
%11:f32 = load_vector_element %v1, 1u
%12:f32 = ldexp %11, -256i
store_vector_element %v1, %x_38, %12
%13:vec2<f32> = load %v1
%14:vec2<f32> = construct %x_35, 0.0f
%15:vec2<f32> = construct 0.0f, %x_35
%16:mat2x2<f32> = construct %14, %15
%17:vec2<f32> = mul %13, %16
%18:f32 = access %17, 0u
%19:bool = eq %18, %x_35
if %19 [t: %b3, f: %b4] { # if_1
%b3 = block { # true
%x_53:f32 = convert %x_38
%21:ptr<uniform, i32, read> = access %x_8, 0u, 1i, 0u
%22:i32 = load %21
%x_56:f32 = convert %22
%24:vec4<f32> = construct %x_53, %x_56, %x_56, %x_53
store %x_GLF_color, %24
exit_if # if_1
}
%b4 = block { # false
%25:ptr<uniform, i32, read> = access %x_8, 0u, 1i, 0u
%26:i32 = load %25
%27:f32 = convert %26
%28:vec4<f32> = construct %27
store %x_GLF_color, %28
exit_if # if_1
}
}
ret
}
}
%tint_symbol = @fragment func():main_out -> %b5 {
%b5 = block {
%30:void = call %main_1
%31:vec4<f32> = load %x_GLF_color
%32:main_out = construct %31
ret %32
}
}
unhandled variable address space
********************************************************************
* The tint shader compiler has encountered an unexpected error. *
* *
* Please help us fix this issue by submitting a bug report at *
* crbug.com/tint with the source program that triggered the bug. *
********************************************************************