| SKIP: FAILED |
| |
| <dawn>/src/tint/lang/msl/writer/printer/printer.cc:355 internal compiler error: strided_arr = struct @align(4) { |
| el:f32 @offset(0) |
| } |
| |
| buf0 = struct @align(4) { |
| x_GLF_uniform_float_values:array<strided_arr, 3> @offset(0) |
| } |
| |
| strided_arr_1 = struct @align(4) { |
| el:i32 @offset(0) |
| } |
| |
| buf1 = struct @align(4) { |
| x_GLF_uniform_int_values:array<strided_arr_1, 3> @offset(0) |
| } |
| |
| main_out = struct @align(16) { |
| x_GLF_color_1:vec4<f32> @offset(0), @location(0) |
| } |
| |
| %b1 = block { # root |
| %x_GLF_global_loop_count:ptr<private, i32, read_write> = var |
| %x_7:ptr<uniform, buf0, read> = var @binding_point(0, 0) |
| %x_10:ptr<uniform, buf1, read> = var @binding_point(0, 1) |
| %x_GLF_color:ptr<private, vec4<f32>, read_write> = var |
| } |
| |
| %main_1 = func():void -> %b2 { |
| %b2 = block { |
| %f:ptr<function, f32, read_write> = var |
| %i:ptr<function, i32, read_write> = var |
| store %x_GLF_global_loop_count, 0i |
| %8:ptr<uniform, f32, read> = access %x_7, 0u, 1i, 0u |
| %x_36:f32 = load %8 |
| store %f, %x_36 |
| %10:ptr<uniform, i32, read> = access %x_10, 0u, 1i, 0u |
| %x_38:i32 = load %10 |
| store %i, %x_38 |
| loop [b: %b3, c: %b4] { # loop_1 |
| %b3 = block { # body |
| %x_43:i32 = load %i |
| %13:ptr<uniform, i32, read> = access %x_10, 0u, 2i, 0u |
| %x_45:i32 = load %13 |
| %15:bool = lt %x_43, %x_45 |
| if %15 [t: %b5, f: %b6] { # if_1 |
| %b5 = block { # true |
| exit_if # if_1 |
| } |
| %b6 = block { # false |
| exit_loop # loop_1 |
| } |
| } |
| %x_48:f32 = load %f |
| %17:ptr<uniform, f32, read> = access %x_7, 0u, 1i, 0u |
| %x_50:f32 = load %17 |
| %19:bool = gt %x_48, %x_50 |
| if %19 [t: %b7] { # if_2 |
| %b7 = block { # true |
| exit_if # if_2 |
| } |
| } |
| store %f, 1.0f |
| %20:ptr<uniform, f32, read> = access %x_7, 0u, 2i, 0u |
| %x_55:f32 = load %20 |
| %x_56:f32 = load %f |
| %x_59:i32 = load %i |
| %24:f32 = clamp %x_55, 1.0f, %x_56 |
| %25:f32 = sub 1.0f, %24 |
| %26:f32 = convert %x_59 |
| %27:f32 = add %25, %26 |
| store %f, %27 |
| continue %b4 |
| } |
| %b4 = block { # continuing |
| %x_62:i32 = load %i |
| %29:i32 = add %x_62, 1i |
| store %i, %29 |
| next_iteration %b3 |
| } |
| } |
| %x_64:f32 = load %f |
| %31:ptr<uniform, f32, read> = access %x_7, 0u, 0i, 0u |
| %x_66:f32 = load %31 |
| %33:bool = eq %x_64, %x_66 |
| if %33 [t: %b8, f: %b9] { # if_3 |
| %b8 = block { # true |
| %34:ptr<uniform, i32, read> = access %x_10, 0u, 0i, 0u |
| %x_72:i32 = load %34 |
| %36:ptr<uniform, i32, read> = access %x_10, 0u, 1i, 0u |
| %x_75:i32 = load %36 |
| %38:ptr<uniform, i32, read> = access %x_10, 0u, 1i, 0u |
| %x_78:i32 = load %38 |
| %40:ptr<uniform, i32, read> = access %x_10, 0u, 0i, 0u |
| %x_81:i32 = load %40 |
| %42:f32 = convert %x_72 |
| %43:f32 = convert %x_75 |
| %44:f32 = convert %x_78 |
| %45:f32 = convert %x_81 |
| %46:vec4<f32> = construct %42, %43, %44, %45 |
| store %x_GLF_color, %46 |
| exit_if # if_3 |
| } |
| %b9 = block { # false |
| %47:ptr<uniform, i32, read> = access %x_10, 0u, 1i, 0u |
| %x_85:i32 = load %47 |
| %x_86:f32 = convert %x_85 |
| %50:vec4<f32> = construct %x_86, %x_86, %x_86, %x_86 |
| store %x_GLF_color, %50 |
| exit_if # if_3 |
| } |
| } |
| ret |
| } |
| } |
| %tint_symbol = @fragment func():main_out -> %b10 { |
| %b10 = block { |
| %52:void = call %main_1 |
| %53:vec4<f32> = load %x_GLF_color |
| %54:main_out = construct %53 |
| ret %54 |
| } |
| } |
| |
| unhandled variable address space |
| ******************************************************************** |
| * The tint shader compiler has encountered an unexpected error. * |
| * * |
| * Please help us fix this issue by submitting a bug report at * |
| * crbug.com/tint with the source program that triggered the bug. * |
| ******************************************************************** |