blob: 04974ee2c0c472a97f6429c8d647ca4ffe20c5f8 [file] [log] [blame]
SKIP: FAILED
<dawn>/src/tint/lang/msl/writer/printer/printer.cc:355 internal compiler error: strided_arr = struct @align(4) {
el:i32 @offset(0)
}
buf0 = struct @align(4) {
x_GLF_uniform_int_values:array<strided_arr, 6> @offset(0)
}
main_out = struct @align(16) {
x_GLF_color_1:vec4<f32> @offset(0), @location(0)
}
%b1 = block { # root
%x_6:ptr<uniform, buf0, read> = var @binding_point(0, 0)
%x_GLF_color:ptr<private, vec4<f32>, read_write> = var
}
%main_1 = func():void -> %b2 {
%b2 = block {
%arr:ptr<function, array<i32, 3>, read_write> = var
%index:ptr<function, i32, read_write> = var
%x_76:ptr<function, bool, read_write> = var
%x_77:ptr<function, bool, read_write> = var
%x_86:ptr<function, bool, read_write> = var
%x_87:ptr<function, bool, read_write> = var
%10:ptr<uniform, i32, read> = access %x_6, 0u, 3i, 0u
%11:i32 = load %10
%12:ptr<uniform, i32, read> = access %x_6, 0u, 5i, 0u
%13:i32 = load %12
%14:ptr<uniform, i32, read> = access %x_6, 0u, 2i, 0u
%15:i32 = load %14
%16:array<i32, 3> = construct %11, %13, %15
store %arr, %16
store %index, 1i
loop [b: %b3, c: %b4] { # loop_1
%b3 = block { # body
%x_51:ptr<function, bool, read_write> = var
%x_52:ptr<function, bool, read_write> = var
store %x_52, true
if true [t: %b5] { # if_1
%b5 = block { # true
%19:ptr<uniform, i32, read> = access %x_6, 0u, 0i, 0u
%20:i32 = load %19
%21:bool = eq %20, 1i
%22:i32 = load %index
%23:bool = lte %22, 1i
%24:bool = and %21, %23
%25:bool = eq %24, false
store %x_51, %25
%26:bool = load %x_51
store %x_52, %26
exit_if # if_1
}
}
%27:bool = load %x_52
%28:bool = eq %27, false
if %28 [t: %b6, f: %b7] { # if_2
%b6 = block { # true
exit_if # if_2
}
%b7 = block { # false
exit_loop # loop_1
}
}
%x_55:i32 = load %index
%x_56_save:i32 = let %x_55
%31:ptr<function, i32, read_write> = access %arr, %x_56_save
%32:ptr<function, i32, read_write> = access %arr, %x_55
%33:i32 = load %32
%34:i32 = add %33, 1i
store %31, %34
%35:i32 = load %index
%36:i32 = add %35, 1i
store %index, %36
continue %b4
}
%b4 = block { # continuing
next_iteration %b3
}
}
%37:ptr<uniform, i32, read> = access %x_6, 0u, 1i, 0u
%38:i32 = load %37
%39:ptr<function, i32, read_write> = access %arr, %38
%40:i32 = load %39
%41:ptr<uniform, i32, read> = access %x_6, 0u, 3i, 0u
%42:i32 = load %41
%x_67:bool = eq %40, %42
store %x_77, %x_67
if %x_67 [t: %b8] { # if_3
%b8 = block { # true
%44:ptr<uniform, i32, read> = access %x_6, 0u, 0i, 0u
%45:i32 = load %44
%46:ptr<function, i32, read_write> = access %arr, %45
%47:i32 = load %46
%48:ptr<uniform, i32, read> = access %x_6, 0u, 4i, 0u
%49:i32 = load %48
%50:bool = eq %47, %49
store %x_76, %50
%51:bool = load %x_76
store %x_77, %51
exit_if # if_3
}
}
%52:bool = load %x_77
store %x_87, %52
%53:bool = load %x_77
if %53 [t: %b9] { # if_4
%b9 = block { # true
%54:ptr<uniform, i32, read> = access %x_6, 0u, 3i, 0u
%55:i32 = load %54
%56:ptr<function, i32, read_write> = access %arr, %55
%57:i32 = load %56
%58:ptr<uniform, i32, read> = access %x_6, 0u, 2i, 0u
%59:i32 = load %58
%60:bool = eq %57, %59
store %x_86, %60
%61:bool = load %x_86
store %x_87, %61
exit_if # if_4
}
}
%62:bool = load %x_87
if %62 [t: %b10, f: %b11] { # if_5
%b10 = block { # true
%63:ptr<uniform, i32, read> = access %x_6, 0u, 0i, 0u
%64:i32 = load %63
%65:f32 = convert %64
%66:ptr<uniform, i32, read> = access %x_6, 0u, 1i, 0u
%67:i32 = load %66
%68:f32 = convert %67
%69:ptr<uniform, i32, read> = access %x_6, 0u, 1i, 0u
%70:i32 = load %69
%71:f32 = convert %70
%72:ptr<uniform, i32, read> = access %x_6, 0u, 0i, 0u
%73:i32 = load %72
%74:f32 = convert %73
%75:vec4<f32> = construct %65, %68, %71, %74
store %x_GLF_color, %75
exit_if # if_5
}
%b11 = block { # false
%76:ptr<uniform, i32, read> = access %x_6, 0u, 1i, 0u
%77:i32 = load %76
%78:f32 = convert %77
%79:vec4<f32> = construct %78
store %x_GLF_color, %79
exit_if # if_5
}
}
ret
}
}
%tint_symbol = @fragment func():main_out -> %b12 {
%b12 = block {
%81:void = call %main_1
%82:vec4<f32> = load %x_GLF_color
%83:main_out = construct %82
ret %83
}
}
unhandled variable address space
********************************************************************
* The tint shader compiler has encountered an unexpected error. *
* *
* Please help us fix this issue by submitting a bug report at *
* crbug.com/tint with the source program that triggered the bug. *
********************************************************************