blob: 3aecd6c10536ff995b7954b31047ae41ee29158d [file] [log] [blame]
SKIP: FAILED
<dawn>/src/tint/lang/msl/writer/printer/printer.cc:355 internal compiler error: buf0 = struct @align(4) {
one:i32 @offset(0)
}
S = struct @align(4) {
a:i32 @offset(0)
b:i32 @offset(4)
c:i32 @offset(8)
}
main_out = struct @align(16) {
x_GLF_color_1:vec4<f32> @offset(0), @location(0)
}
%b1 = block { # root
%x_10:ptr<uniform, buf0, read> = var @binding_point(0, 0)
%x_GLF_color:ptr<private, vec4<f32>, read_write> = var
}
%main_1 = func():void -> %b2 {
%b2 = block {
%x_43:ptr<function, i32, read_write> = var
%x_44:ptr<function, bool, read_write> = var, false
%arr:ptr<function, array<S, 2>, read_write> = var
%param:ptr<function, S, read_write> = var
%param_1:ptr<function, i32, read_write> = var
loop [b: %b3, c: %b4] { # loop_1
%b3 = block { # body
%x_50:ptr<function, i32, read_write> = var
%10:ptr<uniform, i32, read> = access %x_10, 0u
%11:i32 = load %10
store %x_50, %11
%12:i32 = load %x_50
%13:ptr<function, i32, read_write> = access %arr, %12, 0u
store %13, 2i
%14:ptr<function, i32, read_write> = access %arr, 1i, 0u
%15:i32 = load %14
%16:bool = lt %15, 1i
if %16 [t: %b5, f: %b6] { # if_1
%b5 = block { # true
store %x_GLF_color, vec4<f32>(0.0f)
store %x_44, true
exit_loop # loop_1
}
%b6 = block { # false
%17:ptr<function, S, read_write> = access %arr, 1i
%18:S = load %17
store %param, %18
%19:i32 = load %x_50
%20:i32 = add 2i, %19
store %param_1, %20
%x_61:i32 = load %param_1
%x_63:S = load %param
%x_64_1:ptr<function, S, read_write> = var, %x_63
%24:ptr<function, i32, read_write> = access %x_64_1, 0u
store %24, %x_61
%25:S = load %x_64_1
store %param, %25
%26:ptr<function, i32, read_write> = access %param, 0u
%27:i32 = load %26
%28:bool = eq %27, 2i
if %28 [t: %b7] { # if_2
%b7 = block { # true
%x_70:S = load %param
%x_71_1:ptr<function, S, read_write> = var, %x_70
%31:ptr<function, i32, read_write> = access %x_71_1, 0u
store %31, 9i
%32:S = load %x_71_1
store %param, %32
exit_if # if_2
}
}
%x_72:i32 = load %param_1
%x_75:S = load %param
%x_76_1:ptr<function, S, read_write> = var, %x_75
%36:ptr<function, i32, read_write> = access %x_76_1, 1u
%37:i32 = add %x_72, 1i
store %36, %37
%38:S = load %x_76_1
store %param, %38
%x_77:i32 = load %param_1
%x_80:S = load %param
%x_81_1:ptr<function, S, read_write> = var, %x_80
%42:ptr<function, i32, read_write> = access %x_81_1, 2u
%43:i32 = add %x_77, 2i
store %42, %43
%44:S = load %x_81_1
store %param, %44
%45:ptr<function, i32, read_write> = access %param, 1u
%46:i32 = load %45
%47:bool = eq %46, 2i
if %47 [t: %b8] { # if_3
%b8 = block { # true
%x_87:S = load %param
%x_88_1:ptr<function, S, read_write> = var, %x_87
%50:ptr<function, i32, read_write> = access %x_88_1, 1u
store %50, 7i
%51:S = load %x_88_1
store %param, %51
exit_if # if_3
}
}
%52:ptr<function, i32, read_write> = access %param, 0u
%53:i32 = load %52
%54:ptr<function, i32, read_write> = access %param, 1u
%55:i32 = load %54
%56:i32 = add %53, %55
%57:ptr<function, i32, read_write> = access %param, 2u
%58:i32 = load %57
%59:i32 = add %56, %58
store %x_43, %59
%60:i32 = load %x_43
%61:bool = eq %60, 12i
if %61 [t: %b9, f: %b10] { # if_4
%b9 = block { # true
store %x_GLF_color, vec4<f32>(1.0f, 0.0f, 0.0f, 1.0f)
exit_if # if_4
}
%b10 = block { # false
store %x_GLF_color, vec4<f32>(0.0f)
exit_if # if_4
}
}
exit_if # if_1
}
}
store %x_44, true
exit_loop # loop_1
}
%b4 = block { # continuing
next_iteration %b3
}
}
ret
}
}
%tint_symbol = @fragment func():main_out -> %b11 {
%b11 = block {
%63:void = call %main_1
%64:vec4<f32> = load %x_GLF_color
%65:main_out = construct %64
ret %65
}
}
%func_struct_S_i1_i1_i11_i1_ = func(%s:ptr<function, S, read_write>, %x:ptr<function, i32, read_write>):i32 -> %b12 {
%b12 = block {
%69:ptr<function, i32, read_write> = access %s, 0u
%70:i32 = load %x
store %69, %70
%71:ptr<function, i32, read_write> = access %s, 0u
%72:i32 = load %71
%73:bool = eq %72, 2i
if %73 [t: %b13] { # if_5
%b13 = block { # true
%74:ptr<function, i32, read_write> = access %s, 0u
store %74, 9i
exit_if # if_5
}
}
%75:ptr<function, i32, read_write> = access %s, 1u
%76:i32 = load %x
%77:i32 = add %76, 1i
store %75, %77
%78:ptr<function, i32, read_write> = access %s, 2u
%79:i32 = load %x
%80:i32 = add %79, 2i
store %78, %80
%81:ptr<function, i32, read_write> = access %s, 1u
%82:i32 = load %81
%83:bool = eq %82, 2i
if %83 [t: %b14] { # if_6
%b14 = block { # true
%84:ptr<function, i32, read_write> = access %s, 1u
store %84, 7i
exit_if # if_6
}
}
%85:ptr<function, i32, read_write> = access %s, 0u
%x_119:i32 = load %85
%87:ptr<function, i32, read_write> = access %s, 1u
%x_120:i32 = load %87
%89:ptr<function, i32, read_write> = access %s, 2u
%x_122:i32 = load %89
%91:i32 = add %x_119, %x_120
%92:i32 = add %91, %x_122
ret %92
}
}
unhandled variable address space
********************************************************************
* The tint shader compiler has encountered an unexpected error. *
* *
* Please help us fix this issue by submitting a bug report at *
* crbug.com/tint with the source program that triggered the bug. *
********************************************************************