blob: b87d7636c43508c6b6c794fc91b31a9b85e043c2 [file] [log] [blame]
SKIP: FAILED
<dawn>/src/tint/lang/msl/writer/printer/printer.cc:355 internal compiler error: buf0 = struct @align(4) {
one:i32 @offset(0)
}
S = struct @align(4) {
a:i32 @offset(0)
b:i32 @offset(4)
c:i32 @offset(8)
}
main_out = struct @align(16) {
x_GLF_color_1:vec4<f32> @offset(0), @location(0)
}
%b1 = block { # root
%x_10:ptr<uniform, buf0, read> = var @binding_point(0, 0)
%x_GLF_color:ptr<private, vec4<f32>, read_write> = var
}
%main_1 = func():void -> %b2 {
%b2 = block {
%x_43:ptr<function, i32, read_write> = var
%x_44:ptr<function, bool, read_write> = var, false
%arr:ptr<function, array<S, 2>, read_write> = var
%param:ptr<function, S, read_write> = var
%param_1:ptr<function, i32, read_write> = var
loop [b: %b3, c: %b4] { # loop_1
%b3 = block { # body
%x_50:ptr<function, i32, read_write> = var
%10:ptr<uniform, i32, read> = access %x_10, 0u
%11:i32 = load %10
store %x_50, %11
%12:i32 = load %x_50
%13:ptr<function, i32, read_write> = access %arr, %12, 0u
store %13, 2i
%14:ptr<function, i32, read_write> = access %arr, 1i, 0u
%x_53:i32 = load %14
%16:bool = lt %x_53, 1i
if %16 [t: %b5, f: %b6] { # if_1
%b5 = block { # true
store %x_GLF_color, vec4<f32>(0.0f)
store %x_44, true
exit_loop # loop_1
}
%b6 = block { # false
%17:ptr<function, S, read_write> = access %arr, 1i
%x_60:S = load %17
store %param, %x_60
%19:i32 = load %x_50
%20:i32 = bitcast %19
%21:i32 = add 2i, %20
store %param_1, %21
%x_61:i32 = load %param_1
%x_63:S = load %param
%x_64_1:ptr<function, S, read_write> = var, %x_63
%25:ptr<function, i32, read_write> = access %x_64_1, 0u
store %25, %x_61
%x_64:S = load %x_64_1
store %param, %x_64
%x_65:S = load %param
%28:i32 = access %x_65, 0u
%29:bool = eq %28, 2i
if %29 [t: %b7] { # if_2
%b7 = block { # true
%x_70:S = load %param
%x_71_1:ptr<function, S, read_write> = var, %x_70
%32:ptr<function, i32, read_write> = access %x_71_1, 0u
store %32, 9i
%x_71:S = load %x_71_1
store %param, %x_71
exit_if # if_2
}
}
%x_72:i32 = load %param_1
%x_75:S = load %param
%x_76_1:ptr<function, S, read_write> = var, %x_75
%37:ptr<function, i32, read_write> = access %x_76_1, 1u
%38:i32 = add %x_72, 1i
store %37, %38
%x_76:S = load %x_76_1
store %param, %x_76
%x_77:i32 = load %param_1
%x_80:S = load %param
%x_81_1:ptr<function, S, read_write> = var, %x_80
%43:ptr<function, i32, read_write> = access %x_81_1, 2u
%44:i32 = add %x_77, 2i
store %43, %44
%x_81:S = load %x_81_1
store %param, %x_81
%x_82:S = load %param
%47:i32 = access %x_82, 1u
%48:bool = eq %47, 2i
if %48 [t: %b8] { # if_3
%b8 = block { # true
%x_87:S = load %param
%x_88_1:ptr<function, S, read_write> = var, %x_87
%51:ptr<function, i32, read_write> = access %x_88_1, 1u
store %51, 7i
%x_88:S = load %x_88_1
store %param, %x_88
exit_if # if_3
}
}
%x_89:S = load %param
%x_91:S = load %param
%x_94:S = load %param
%56:i32 = access %x_89, 0u
%57:i32 = access %x_91, 1u
%58:i32 = add %56, %57
%59:i32 = access %x_94, 2u
%60:i32 = add %58, %59
store %x_43, %60
%x_97:i32 = load %x_43
%62:bool = eq %x_97, 12i
if %62 [t: %b9, f: %b10] { # if_4
%b9 = block { # true
store %x_GLF_color, vec4<f32>(1.0f, 0.0f, 0.0f, 1.0f)
exit_if # if_4
}
%b10 = block { # false
store %x_GLF_color, vec4<f32>(0.0f)
exit_if # if_4
}
}
exit_if # if_1
}
}
store %x_44, true
exit_loop # loop_1
}
%b4 = block { # continuing
next_iteration %b3
}
}
ret
}
}
%tint_symbol = @fragment func():main_out -> %b11 {
%b11 = block {
%64:void = call %main_1
%65:vec4<f32> = load %x_GLF_color
%66:main_out = construct %65
ret %66
}
}
%func_struct_S_i1_i1_i11_i1_ = func(%s:ptr<function, S, read_write>, %x:ptr<function, i32, read_write>):i32 -> %b12 {
%b12 = block {
%x_103:i32 = load %x
%71:ptr<function, i32, read_write> = access %s, 0u
store %71, %x_103
%72:ptr<function, i32, read_write> = access %s, 0u
%x_105:i32 = load %72
%74:bool = eq %x_105, 2i
if %74 [t: %b13] { # if_5
%b13 = block { # true
%75:ptr<function, i32, read_write> = access %s, 0u
store %75, 9i
exit_if # if_5
}
}
%x_109:i32 = load %x
%77:ptr<function, i32, read_write> = access %s, 1u
%78:i32 = add %x_109, 1i
store %77, %78
%x_112:i32 = load %x
%80:ptr<function, i32, read_write> = access %s, 2u
%81:i32 = add %x_112, 2i
store %80, %81
%82:ptr<function, i32, read_write> = access %s, 1u
%x_115:i32 = load %82
%84:bool = eq %x_115, 2i
if %84 [t: %b14] { # if_6
%b14 = block { # true
%85:ptr<function, i32, read_write> = access %s, 1u
store %85, 7i
exit_if # if_6
}
}
%86:ptr<function, i32, read_write> = access %s, 0u
%x_119:i32 = load %86
%88:ptr<function, i32, read_write> = access %s, 1u
%x_120:i32 = load %88
%90:ptr<function, i32, read_write> = access %s, 2u
%x_122:i32 = load %90
%92:i32 = add %x_119, %x_120
%93:i32 = add %92, %x_122
ret %93
}
}
unhandled variable address space
********************************************************************
* The tint shader compiler has encountered an unexpected error. *
* *
* Please help us fix this issue by submitting a bug report at *
* crbug.com/tint with the source program that triggered the bug. *
********************************************************************