| SKIP: FAILED |
| |
| <dawn>/src/tint/lang/msl/writer/printer/printer.cc:355 internal compiler error: strided_arr = struct @align(4) { |
| el:f32 @offset(0) |
| } |
| |
| buf0 = struct @align(4) { |
| x_GLF_uniform_float_values:array<strided_arr, 2> @offset(0) |
| } |
| |
| strided_arr_1 = struct @align(4) { |
| el:i32 @offset(0) |
| } |
| |
| buf1 = struct @align(4) { |
| x_GLF_uniform_int_values:array<strided_arr_1, 4> @offset(0) |
| } |
| |
| main_out = struct @align(16) { |
| x_GLF_color_1:vec4<f32> @offset(0), @location(0) |
| } |
| |
| %b1 = block { # root |
| %x_6:ptr<uniform, buf0, read> = var @binding_point(0, 0) |
| %x_10:ptr<uniform, buf1, read> = var @binding_point(0, 1) |
| %x_GLF_color:ptr<private, vec4<f32>, read_write> = var |
| } |
| |
| %main_1 = func():void -> %b2 { |
| %b2 = block { |
| %v0:ptr<function, vec4<f32>, read_write> = var |
| %v1:ptr<function, vec4<f32>, read_write> = var |
| %a:ptr<function, i32, read_write> = var |
| %c:ptr<function, i32, read_write> = var |
| %9:ptr<uniform, f32, read> = access %x_6, 0u, 1i, 0u |
| %x_41:f32 = load %9 |
| %11:vec4<f32> = construct %x_41, %x_41, %x_41, %x_41 |
| store %v0, %11 |
| %12:ptr<uniform, f32, read> = access %x_6, 0u, 0i, 0u |
| %x_44:f32 = load %12 |
| %14:vec4<f32> = construct %x_44, %x_44, %x_44, %x_44 |
| store %v1, %14 |
| %15:ptr<uniform, i32, read> = access %x_10, 0u, 1i, 0u |
| %x_47:i32 = load %15 |
| store %a, %x_47 |
| loop [b: %b3, c: %b4] { # loop_1 |
| %b3 = block { # body |
| %x_52:i32 = load %a |
| %18:ptr<uniform, i32, read> = access %x_10, 0u, 0i, 0u |
| %x_54:i32 = load %18 |
| %20:bool = lt %x_52, %x_54 |
| if %20 [t: %b5, f: %b6] { # if_1 |
| %b5 = block { # true |
| exit_if # if_1 |
| } |
| %b6 = block { # false |
| exit_loop # loop_1 |
| } |
| } |
| %21:ptr<uniform, i32, read> = access %x_10, 0u, 3i, 0u |
| %x_58:i32 = load %21 |
| store %c, %x_58 |
| loop [b: %b7, c: %b8] { # loop_2 |
| %b7 = block { # body |
| %x_63:i32 = load %c |
| %24:ptr<uniform, i32, read> = access %x_10, 0u, 2i, 0u |
| %x_65:i32 = load %24 |
| %26:bool = lt %x_63, %x_65 |
| if %26 [t: %b9, f: %b10] { # if_2 |
| %b9 = block { # true |
| exit_if # if_2 |
| } |
| %b10 = block { # false |
| exit_loop # loop_2 |
| } |
| } |
| %x_68:i32 = load %c |
| %x_69:i32 = clamp %x_68, 0i, 3i |
| %29:ptr<uniform, f32, read> = access %x_6, 0u, 1i, 0u |
| %x_71:f32 = load %29 |
| %x_73:f32 = load_vector_element %v0, %x_69 |
| %32:f32 = sub %x_73, %x_71 |
| store_vector_element %v0, %x_69, %32 |
| %33:ptr<uniform, i32, read> = access %x_10, 0u, 1i, 0u |
| %x_77:i32 = load %33 |
| %35:ptr<uniform, i32, read> = access %x_10, 0u, 3i, 0u |
| %x_79:i32 = load %35 |
| %37:bool = eq %x_77, %x_79 |
| if %37 [t: %b11] { # if_3 |
| %b11 = block { # true |
| %x_83:i32 = load %a |
| %39:ptr<uniform, f32, read> = access %x_6, 0u, 1i, 0u |
| %x_85:f32 = load %39 |
| %41:ptr<uniform, f32, read> = access %x_6, 0u, 1i, 0u |
| %x_87:f32 = load %41 |
| %43:ptr<uniform, f32, read> = access %x_6, 0u, 1i, 0u |
| %x_89:f32 = load %43 |
| %x_91:vec4<f32> = load %v0 |
| %x_93:i32 = load %a |
| %47:vec4<f32> = construct %x_85, %x_87, %x_89, 3.0f |
| %48:vec4<f32> = smoothstep %47, vec4<f32>(1.0f), %x_91 |
| %49:f32 = access %48, %x_93 |
| store_vector_element %v1, %x_83, %49 |
| exit_if # if_3 |
| } |
| } |
| continue %b8 |
| } |
| %b8 = block { # continuing |
| %x_96:i32 = load %c |
| %51:i32 = add %x_96, 1i |
| store %c, %51 |
| next_iteration %b7 |
| } |
| } |
| continue %b4 |
| } |
| %b4 = block { # continuing |
| %x_98:i32 = load %a |
| %53:i32 = add %x_98, 1i |
| store %a, %53 |
| next_iteration %b3 |
| } |
| } |
| %x_101:f32 = load_vector_element %v1, 0u |
| %55:ptr<uniform, f32, read> = access %x_6, 0u, 0i, 0u |
| %x_103:f32 = load %55 |
| %57:bool = eq %x_101, %x_103 |
| if %57 [t: %b12, f: %b13] { # if_4 |
| %b12 = block { # true |
| %58:ptr<uniform, i32, read> = access %x_10, 0u, 1i, 0u |
| %x_109:i32 = load %58 |
| %60:ptr<uniform, i32, read> = access %x_10, 0u, 3i, 0u |
| %x_112:i32 = load %60 |
| %62:ptr<uniform, i32, read> = access %x_10, 0u, 3i, 0u |
| %x_115:i32 = load %62 |
| %64:ptr<uniform, i32, read> = access %x_10, 0u, 1i, 0u |
| %x_118:i32 = load %64 |
| %66:f32 = convert %x_109 |
| %67:f32 = convert %x_112 |
| %68:f32 = convert %x_115 |
| %69:f32 = convert %x_118 |
| %70:vec4<f32> = construct %66, %67, %68, %69 |
| store %x_GLF_color, %70 |
| exit_if # if_4 |
| } |
| %b13 = block { # false |
| %71:ptr<uniform, i32, read> = access %x_10, 0u, 3i, 0u |
| %x_122:i32 = load %71 |
| %x_123:f32 = convert %x_122 |
| %74:vec4<f32> = construct %x_123, %x_123, %x_123, %x_123 |
| store %x_GLF_color, %74 |
| exit_if # if_4 |
| } |
| } |
| ret |
| } |
| } |
| %tint_symbol = @fragment func():main_out -> %b14 { |
| %b14 = block { |
| %76:void = call %main_1 |
| %77:vec4<f32> = load %x_GLF_color |
| %78:main_out = construct %77 |
| ret %78 |
| } |
| } |
| |
| unhandled variable address space |
| ******************************************************************** |
| * The tint shader compiler has encountered an unexpected error. * |
| * * |
| * Please help us fix this issue by submitting a bug report at * |
| * crbug.com/tint with the source program that triggered the bug. * |
| ******************************************************************** |