blob: a1ad8af9eb4c67f966323105bf73def080c5dcf1 [file] [log] [blame]
SKIP: FAILED
<dawn>/src/tint/lang/msl/writer/printer/printer.cc:355 internal compiler error: strided_arr = struct @align(4) {
el:f32 @offset(0)
}
buf0 = struct @align(4) {
x_GLF_uniform_float_values:array<strided_arr, 3> @offset(0)
}
strided_arr_1 = struct @align(4) {
el:i32 @offset(0)
}
buf1 = struct @align(4) {
x_GLF_uniform_int_values:array<strided_arr_1, 4> @offset(0)
}
main_out = struct @align(16) {
x_GLF_color_1:vec4<f32> @offset(0), @location(0)
}
%b1 = block { # root
%x_GLF_global_loop_count:ptr<private, i32, read_write> = var
%x_7:ptr<uniform, buf0, read> = var @binding_point(0, 0)
%x_10:ptr<uniform, buf1, read> = var @binding_point(0, 1)
%x_GLF_color:ptr<private, vec4<f32>, read_write> = var
}
%main_1 = func():void -> %b2 {
%b2 = block {
%f:ptr<function, f32, read_write> = var
%i:ptr<function, i32, read_write> = var
%i_1:ptr<function, i32, read_write> = var
%i_2:ptr<function, i32, read_write> = var
%i_3:ptr<function, i32, read_write> = var
%i_4:ptr<function, i32, read_write> = var
%i_5:ptr<function, i32, read_write> = var
%i_6:ptr<function, i32, read_write> = var
%i_7:ptr<function, i32, read_write> = var
%i_8:ptr<function, i32, read_write> = var
%i_9:ptr<function, i32, read_write> = var
%i_10:ptr<function, i32, read_write> = var
%i_11:ptr<function, i32, read_write> = var
%i_12:ptr<function, i32, read_write> = var
%i_13:ptr<function, i32, read_write> = var
%i_14:ptr<function, i32, read_write> = var
%sum:ptr<function, f32, read_write> = var
%r:ptr<function, i32, read_write> = var
store %x_GLF_global_loop_count, 0i
%24:ptr<uniform, f32, read> = access %x_7, 0u, 1i, 0u
%x_53:f32 = load %24
store %f, %x_53
%26:ptr<uniform, i32, read> = access %x_10, 0u, 1i, 0u
%x_55:i32 = load %26
store %i, %x_55
loop [b: %b3, c: %b4] { # loop_1
%b3 = block { # body
%x_60:i32 = load %i
%29:ptr<uniform, i32, read> = access %x_10, 0u, 0i, 0u
%x_62:i32 = load %29
%31:bool = lt %x_60, %x_62
if %31 [t: %b5, f: %b6] { # if_1
%b5 = block { # true
exit_if # if_1
}
%b6 = block { # false
exit_loop # loop_1
}
}
%32:ptr<uniform, i32, read> = access %x_10, 0u, 1i, 0u
%x_66:i32 = load %32
store %i_1, %x_66
loop [b: %b7, c: %b8] { # loop_2
%b7 = block { # body
%x_71:i32 = load %i_1
%35:ptr<uniform, i32, read> = access %x_10, 0u, 0i, 0u
%x_73:i32 = load %35
%37:bool = lt %x_71, %x_73
if %37 [t: %b9, f: %b10] { # if_2
%b9 = block { # true
exit_if # if_2
}
%b10 = block { # false
exit_loop # loop_2
}
}
%38:ptr<uniform, i32, read> = access %x_10, 0u, 1i, 0u
%x_77:i32 = load %38
store %i_2, %x_77
loop [b: %b11, c: %b12] { # loop_3
%b11 = block { # body
%x_82:i32 = load %i_2
%41:ptr<uniform, i32, read> = access %x_10, 0u, 0i, 0u
%x_84:i32 = load %41
%43:bool = lt %x_82, %x_84
if %43 [t: %b13, f: %b14] { # if_3
%b13 = block { # true
exit_if # if_3
}
%b14 = block { # false
exit_loop # loop_3
}
}
%44:ptr<uniform, i32, read> = access %x_10, 0u, 1i, 0u
%x_88:i32 = load %44
store %i_3, %x_88
loop [b: %b15, c: %b16] { # loop_4
%b15 = block { # body
%x_93:i32 = load %i_3
%47:ptr<uniform, i32, read> = access %x_10, 0u, 0i, 0u
%x_95:i32 = load %47
%49:bool = lt %x_93, %x_95
if %49 [t: %b17, f: %b18] { # if_4
%b17 = block { # true
exit_if # if_4
}
%b18 = block { # false
exit_loop # loop_4
}
}
%50:ptr<uniform, i32, read> = access %x_10, 0u, 1i, 0u
%x_99:i32 = load %50
store %i_4, %x_99
loop [b: %b19, c: %b20] { # loop_5
%b19 = block { # body
%x_104:i32 = load %i_4
%53:ptr<uniform, i32, read> = access %x_10, 0u, 0i, 0u
%x_106:i32 = load %53
%55:bool = lt %x_104, %x_106
if %55 [t: %b21, f: %b22] { # if_5
%b21 = block { # true
exit_if # if_5
}
%b22 = block { # false
exit_loop # loop_5
}
}
%56:ptr<uniform, i32, read> = access %x_10, 0u, 1i, 0u
%x_110:i32 = load %56
store %i_5, %x_110
loop [b: %b23, c: %b24] { # loop_6
%b23 = block { # body
%x_115:i32 = load %i_5
%59:ptr<uniform, i32, read> = access %x_10, 0u, 0i, 0u
%x_117:i32 = load %59
%61:bool = lt %x_115, %x_117
if %61 [t: %b25, f: %b26] { # if_6
%b25 = block { # true
exit_if # if_6
}
%b26 = block { # false
exit_loop # loop_6
}
}
%62:ptr<uniform, i32, read> = access %x_10, 0u, 1i, 0u
%x_121:i32 = load %62
store %i_6, %x_121
loop [b: %b27, c: %b28] { # loop_7
%b27 = block { # body
%x_126:i32 = load %i_6
%65:ptr<uniform, i32, read> = access %x_10, 0u, 0i, 0u
%x_128:i32 = load %65
%67:bool = lt %x_126, %x_128
if %67 [t: %b29, f: %b30] { # if_7
%b29 = block { # true
exit_if # if_7
}
%b30 = block { # false
exit_loop # loop_7
}
}
%68:ptr<uniform, i32, read> = access %x_10, 0u, 1i, 0u
%x_132:i32 = load %68
store %i_7, %x_132
loop [b: %b31, c: %b32] { # loop_8
%b31 = block { # body
%x_137:i32 = load %i_7
%71:ptr<uniform, i32, read> = access %x_10, 0u, 0i, 0u
%x_139:i32 = load %71
%73:bool = lt %x_137, %x_139
if %73 [t: %b33, f: %b34] { # if_8
%b33 = block { # true
exit_if # if_8
}
%b34 = block { # false
exit_loop # loop_8
}
}
%74:ptr<uniform, i32, read> = access %x_10, 0u, 1i, 0u
%x_143:i32 = load %74
store %i_8, %x_143
loop [b: %b35, c: %b36] { # loop_9
%b35 = block { # body
%x_148:i32 = load %i_8
%77:ptr<uniform, i32, read> = access %x_10, 0u, 0i, 0u
%x_150:i32 = load %77
%79:bool = lt %x_148, %x_150
if %79 [t: %b37, f: %b38] { # if_9
%b37 = block { # true
exit_if # if_9
}
%b38 = block { # false
exit_loop # loop_9
}
}
%80:ptr<uniform, i32, read> = access %x_10, 0u, 1i, 0u
%x_154:i32 = load %80
store %i_9, %x_154
loop [b: %b39, c: %b40] { # loop_10
%b39 = block { # body
%x_159:i32 = load %i_9
%83:ptr<uniform, i32, read> = access %x_10, 0u, 0i, 0u
%x_161:i32 = load %83
%85:bool = lt %x_159, %x_161
if %85 [t: %b41, f: %b42] { # if_10
%b41 = block { # true
exit_if # if_10
}
%b42 = block { # false
exit_loop # loop_10
}
}
%86:ptr<uniform, i32, read> = access %x_10, 0u, 1i, 0u
%x_165:i32 = load %86
store %i_10, %x_165
loop [b: %b43, c: %b44] { # loop_11
%b43 = block { # body
%x_170:i32 = load %i_10
%89:ptr<uniform, i32, read> = access %x_10, 0u, 0i, 0u
%x_172:i32 = load %89
%91:bool = lt %x_170, %x_172
if %91 [t: %b45, f: %b46] { # if_11
%b45 = block { # true
exit_if # if_11
}
%b46 = block { # false
exit_loop # loop_11
}
}
%92:ptr<uniform, i32, read> = access %x_10, 0u, 1i, 0u
%x_176:i32 = load %92
store %i_11, %x_176
loop [b: %b47, c: %b48] { # loop_12
%b47 = block { # body
%x_181:i32 = load %i_11
%95:ptr<uniform, i32, read> = access %x_10, 0u, 2i, 0u
%x_183:i32 = load %95
%97:bool = lt %x_181, %x_183
if %97 [t: %b49, f: %b50] { # if_12
%b49 = block { # true
exit_if # if_12
}
%b50 = block { # false
exit_loop # loop_12
}
}
%98:ptr<uniform, i32, read> = access %x_10, 0u, 1i, 0u
%x_187:i32 = load %98
store %i_12, %x_187
loop [b: %b51, c: %b52] { # loop_13
%b51 = block { # body
%x_192:i32 = load %i_12
%101:ptr<uniform, i32, read> = access %x_10, 0u, 0i, 0u
%x_194:i32 = load %101
%103:bool = lt %x_192, %x_194
if %103 [t: %b53, f: %b54] { # if_13
%b53 = block { # true
exit_if # if_13
}
%b54 = block { # false
exit_loop # loop_13
}
}
%104:ptr<uniform, i32, read> = access %x_10, 0u, 1i, 0u
%x_198:i32 = load %104
store %i_13, %x_198
loop [b: %b55, c: %b56] { # loop_14
%b55 = block { # body
%x_203:i32 = load %i_13
%107:ptr<uniform, i32, read> = access %x_10, 0u, 0i, 0u
%x_205:i32 = load %107
%109:bool = lt %x_203, %x_205
if %109 [t: %b57, f: %b58] { # if_14
%b57 = block { # true
exit_if # if_14
}
%b58 = block { # false
exit_loop # loop_14
}
}
%110:ptr<uniform, i32, read> = access %x_10, 0u, 1i, 0u
%x_209:i32 = load %110
store %i_14, %x_209
loop [b: %b59, c: %b60] { # loop_15
%b59 = block { # body
%x_214:i32 = load %i_14
%113:ptr<uniform, i32, read> = access %x_10, 0u, 2i, 0u
%x_216:i32 = load %113
%115:bool = lt %x_214, %x_216
if %115 [t: %b61, f: %b62] { # if_15
%b61 = block { # true
exit_if # if_15
}
%b62 = block { # false
exit_loop # loop_15
}
}
loop [b: %b63, c: %b64] { # loop_16
%b63 = block { # body
%x_223:i32 = load %x_GLF_global_loop_count
%117:i32 = add %x_223, 1i
store %x_GLF_global_loop_count, %117
continue %b64
}
%b64 = block { # continuing
%x_225:i32 = load %x_GLF_global_loop_count
%119:ptr<uniform, i32, read> = access %x_10, 0u, 3i, 0u
%x_227:i32 = load %119
%121:i32 = sub 100i, %x_227
%122:bool = lt %x_225, %121
%123:bool = eq %122, false
break_if %123 %b63
}
}
%124:ptr<uniform, f32, read> = access %x_7, 0u, 0i, 0u
%x_231:f32 = load %124
%x_232:f32 = load %f
%127:f32 = add %x_232, %x_231
store %f, %127
continue %b60
}
%b60 = block { # continuing
%x_234:i32 = load %i_14
%129:i32 = add %x_234, 1i
store %i_14, %129
next_iteration %b59
}
}
continue %b56
}
%b56 = block { # continuing
%x_236:i32 = load %i_13
%131:i32 = add %x_236, 1i
store %i_13, %131
next_iteration %b55
}
}
continue %b52
}
%b52 = block { # continuing
%x_238:i32 = load %i_12
%133:i32 = add %x_238, 1i
store %i_12, %133
next_iteration %b51
}
}
continue %b48
}
%b48 = block { # continuing
%x_240:i32 = load %i_11
%135:i32 = add %x_240, 1i
store %i_11, %135
next_iteration %b47
}
}
continue %b44
}
%b44 = block { # continuing
%x_242:i32 = load %i_10
%137:i32 = add %x_242, 1i
store %i_10, %137
next_iteration %b43
}
}
continue %b40
}
%b40 = block { # continuing
%x_244:i32 = load %i_9
%139:i32 = add %x_244, 1i
store %i_9, %139
next_iteration %b39
}
}
continue %b36
}
%b36 = block { # continuing
%x_246:i32 = load %i_8
%141:i32 = add %x_246, 1i
store %i_8, %141
next_iteration %b35
}
}
continue %b32
}
%b32 = block { # continuing
%x_248:i32 = load %i_7
%143:i32 = add %x_248, 1i
store %i_7, %143
next_iteration %b31
}
}
continue %b28
}
%b28 = block { # continuing
%x_250:i32 = load %i_6
%145:i32 = add %x_250, 1i
store %i_6, %145
next_iteration %b27
}
}
continue %b24
}
%b24 = block { # continuing
%x_252:i32 = load %i_5
%147:i32 = add %x_252, 1i
store %i_5, %147
next_iteration %b23
}
}
continue %b20
}
%b20 = block { # continuing
%x_254:i32 = load %i_4
%149:i32 = add %x_254, 1i
store %i_4, %149
next_iteration %b19
}
}
continue %b16
}
%b16 = block { # continuing
%x_256:i32 = load %i_3
%151:i32 = add %x_256, 1i
store %i_3, %151
next_iteration %b15
}
}
continue %b12
}
%b12 = block { # continuing
%x_258:i32 = load %i_2
%153:i32 = add %x_258, 1i
store %i_2, %153
next_iteration %b11
}
}
continue %b8
}
%b8 = block { # continuing
%x_260:i32 = load %i_1
%155:i32 = add %x_260, 1i
store %i_1, %155
next_iteration %b7
}
}
continue %b4
}
%b4 = block { # continuing
%x_262:i32 = load %i
%157:i32 = add %x_262, 1i
store %i, %157
next_iteration %b3
}
}
%158:ptr<uniform, f32, read> = access %x_7, 0u, 1i, 0u
%x_265:f32 = load %158
store %sum, %x_265
%160:ptr<uniform, i32, read> = access %x_10, 0u, 1i, 0u
%x_267:i32 = load %160
store %r, %x_267
loop [b: %b65, c: %b66] { # loop_17
%b65 = block { # body
%x_272:i32 = load %x_GLF_global_loop_count
%163:bool = lt %x_272, 100i
if %163 [t: %b67, f: %b68] { # if_16
%b67 = block { # true
exit_if # if_16
}
%b68 = block { # false
exit_loop # loop_17
}
}
%x_275:i32 = load %x_GLF_global_loop_count
%165:i32 = add %x_275, 1i
store %x_GLF_global_loop_count, %165
%x_277:f32 = load %f
%x_278:f32 = load %sum
%168:f32 = add %x_278, %x_277
store %sum, %168
continue %b66
}
%b66 = block { # continuing
%x_280:i32 = load %r
%170:i32 = add %x_280, 1i
store %r, %170
next_iteration %b65
}
}
%x_282:f32 = load %sum
%172:ptr<uniform, f32, read> = access %x_7, 0u, 2i, 0u
%x_284:f32 = load %172
%174:bool = eq %x_282, %x_284
if %174 [t: %b69, f: %b70] { # if_17
%b69 = block { # true
%175:ptr<uniform, i32, read> = access %x_10, 0u, 0i, 0u
%x_290:i32 = load %175
%177:ptr<uniform, i32, read> = access %x_10, 0u, 1i, 0u
%x_293:i32 = load %177
%179:ptr<uniform, i32, read> = access %x_10, 0u, 1i, 0u
%x_296:i32 = load %179
%181:ptr<uniform, i32, read> = access %x_10, 0u, 0i, 0u
%x_299:i32 = load %181
%183:f32 = convert %x_290
%184:f32 = convert %x_293
%185:f32 = convert %x_296
%186:f32 = convert %x_299
%187:vec4<f32> = construct %183, %184, %185, %186
store %x_GLF_color, %187
exit_if # if_17
}
%b70 = block { # false
%188:ptr<uniform, i32, read> = access %x_10, 0u, 1i, 0u
%x_303:i32 = load %188
%x_304:f32 = convert %x_303
%191:vec4<f32> = construct %x_304, %x_304, %x_304, %x_304
store %x_GLF_color, %191
exit_if # if_17
}
}
ret
}
}
%tint_symbol = @fragment func():main_out -> %b71 {
%b71 = block {
%193:void = call %main_1
%194:vec4<f32> = load %x_GLF_color
%195:main_out = construct %194
ret %195
}
}
unhandled variable address space
********************************************************************
* The tint shader compiler has encountered an unexpected error. *
* *
* Please help us fix this issue by submitting a bug report at *
* crbug.com/tint with the source program that triggered the bug. *
********************************************************************