| SKIP: FAILED |
| |
| <dawn>/src/tint/lang/msl/writer/printer/printer.cc:355 internal compiler error: strided_arr = struct @align(4) { |
| el:i32 @offset(0) |
| } |
| |
| buf0 = struct @align(4) { |
| x_GLF_uniform_int_values:array<strided_arr, 3> @offset(0) |
| } |
| |
| strided_arr_1 = struct @align(4) { |
| el:f32 @offset(0) |
| } |
| |
| buf1 = struct @align(4) { |
| x_GLF_uniform_float_values:array<strided_arr_1, 2> @offset(0) |
| } |
| |
| main_out = struct @align(16) { |
| x_GLF_color_1:vec4<f32> @offset(0), @location(0) |
| } |
| |
| %b1 = block { # root |
| %x_GLF_color:ptr<private, vec4<f32>, read_write> = var |
| %x_6:ptr<uniform, buf0, read> = var @binding_point(0, 0) |
| %gl_FragCoord:ptr<private, vec4<f32>, read_write> = var |
| %x_9:ptr<uniform, buf1, read> = var @binding_point(0, 1) |
| } |
| |
| %main_1 = func():void -> %b2 { |
| %b2 = block { |
| %i:ptr<function, i32, read_write> = var |
| %7:ptr<uniform, i32, read> = access %x_6, 0u, 1i, 0u |
| %8:i32 = load %7 |
| %9:f32 = convert %8 |
| %10:vec4<f32> = construct %9 |
| store %x_GLF_color, %10 |
| %11:ptr<uniform, i32, read> = access %x_6, 0u, 1i, 0u |
| %12:i32 = load %11 |
| store %i, %12 |
| loop [b: %b3, c: %b4] { # loop_1 |
| %b3 = block { # body |
| %13:i32 = load %i |
| %14:ptr<uniform, i32, read> = access %x_6, 0u, 2i, 0u |
| %15:i32 = load %14 |
| %16:bool = lt %13, %15 |
| if %16 [t: %b5, f: %b6] { # if_1 |
| %b5 = block { # true |
| exit_if # if_1 |
| } |
| %b6 = block { # false |
| exit_loop # loop_1 |
| } |
| } |
| %17:f32 = load_vector_element %gl_FragCoord, 1u |
| %18:ptr<uniform, f32, read> = access %x_9, 0u, 0i, 0u |
| %19:f32 = load %18 |
| %20:bool = lt %17, %19 |
| if %20 [t: %b7] { # if_2 |
| %b7 = block { # true |
| %21:f32 = load_vector_element %gl_FragCoord, 0u |
| %22:ptr<uniform, f32, read> = access %x_9, 0u, 0i, 0u |
| %23:f32 = load %22 |
| %24:bool = lt %21, %23 |
| if %24 [t: %b8] { # if_3 |
| %b8 = block { # true |
| ret |
| } |
| } |
| %25:ptr<uniform, f32, read> = access %x_9, 0u, 1i, 0u |
| %26:f32 = load %25 |
| %27:ptr<uniform, f32, read> = access %x_9, 0u, 1i, 0u |
| %28:f32 = load %27 |
| %29:bool = gt %26, %28 |
| if %29 [t: %b9] { # if_4 |
| %b9 = block { # true |
| ret |
| } |
| } |
| discard |
| exit_if # if_2 |
| } |
| } |
| %30:ptr<uniform, f32, read> = access %x_9, 0u, 1i, 0u |
| %31:f32 = load %30 |
| %32:ptr<uniform, f32, read> = access %x_9, 0u, 0i, 0u |
| %33:f32 = load %32 |
| %34:bool = gt %31, %33 |
| if %34 [t: %b10] { # if_5 |
| %b10 = block { # true |
| %35:ptr<uniform, i32, read> = access %x_6, 0u, 0i, 0u |
| %36:i32 = load %35 |
| %37:f32 = convert %36 |
| %38:ptr<uniform, i32, read> = access %x_6, 0u, 1i, 0u |
| %39:i32 = load %38 |
| %40:f32 = convert %39 |
| %41:ptr<uniform, i32, read> = access %x_6, 0u, 1i, 0u |
| %42:i32 = load %41 |
| %43:f32 = convert %42 |
| %44:ptr<uniform, i32, read> = access %x_6, 0u, 0i, 0u |
| %45:i32 = load %44 |
| %46:f32 = convert %45 |
| %47:vec4<f32> = construct %37, %40, %43, %46 |
| store %x_GLF_color, %47 |
| exit_loop # loop_1 |
| } |
| } |
| %48:ptr<uniform, f32, read> = access %x_9, 0u, 0i, 0u |
| %49:f32 = load %48 |
| %50:bool = lt %49, 0.0f |
| if %50 [t: %b11] { # if_6 |
| %b11 = block { # true |
| discard |
| exit_if # if_6 |
| } |
| } |
| continue %b4 |
| } |
| %b4 = block { # continuing |
| %51:i32 = load %i |
| %52:i32 = add %51, 1i |
| store %i, %52 |
| next_iteration %b3 |
| } |
| } |
| ret |
| } |
| } |
| %tint_symbol = @fragment func(%gl_FragCoord_param:vec4<f32> [@position]):main_out -> %b12 { |
| %b12 = block { |
| store %gl_FragCoord, %gl_FragCoord_param |
| %55:void = call %main_1 |
| %56:vec4<f32> = load %x_GLF_color |
| %57:main_out = construct %56 |
| ret %57 |
| } |
| } |
| |
| unhandled variable address space |
| ******************************************************************** |
| * The tint shader compiler has encountered an unexpected error. * |
| * * |
| * Please help us fix this issue by submitting a bug report at * |
| * crbug.com/tint with the source program that triggered the bug. * |
| ******************************************************************** |