| SKIP: FAILED |
| |
| <dawn>/src/tint/lang/msl/writer/printer/printer.cc:355 internal compiler error: strided_arr = struct @align(4) { |
| el:f32 @offset(0) |
| } |
| |
| buf0 = struct @align(4) { |
| x_GLF_uniform_float_values:array<strided_arr, 1> @offset(0) |
| } |
| |
| buf1 = struct @align(8) { |
| v1:vec2<f32> @offset(0) |
| } |
| |
| main_out = struct @align(16) { |
| x_GLF_color_1:vec4<f32> @offset(0), @location(0) |
| } |
| |
| %b1 = block { # root |
| %x_6:ptr<uniform, buf0, read> = var @binding_point(0, 0) |
| %x_8:ptr<uniform, buf1, read> = var @binding_point(0, 1) |
| %x_GLF_color:ptr<private, vec4<f32>, read_write> = var |
| } |
| |
| %main_1 = func():void -> %b2 { |
| %b2 = block { |
| %m24:ptr<function, mat2x2<f32>, read_write> = var |
| %a:ptr<function, f32, read_write> = var |
| %v2:ptr<function, vec2<f32>, read_write> = var |
| %v3:ptr<function, vec2<f32>, read_write> = var |
| %9:ptr<uniform, f32, read> = access %x_6, 0u, 0i, 0u |
| %x_40:f32 = load %9 |
| %11:ptr<uniform, f32, read> = access %x_6, 0u, 0i, 0u |
| %x_42:f32 = load %11 |
| %13:ptr<uniform, vec2<f32>, read> = access %x_8, 0u |
| %x_44:f32 = load_vector_element %13, 0u |
| %15:ptr<uniform, f32, read> = access %x_6, 0u, 0i, 0u |
| %x_47:f32 = load %15 |
| %17:vec2<f32> = construct %x_40, %x_42 |
| %18:f32 = mul %x_44, 1.0f |
| %19:vec2<f32> = construct %18, %x_47 |
| %20:mat2x2<f32> = construct %17, %19 |
| store %m24, %20 |
| %x_51:mat2x2<f32> = load %m24 |
| %22:f32 = access %x_51, 0u, 0u |
| store %a, %22 |
| store %v2, vec2<f32>(1.0f) |
| %x_53:vec2<f32> = load %v2 |
| %x_54:f32 = load %a |
| %x_55:vec2<f32> = construct %x_54, 1.0f |
| %26:vec2<f32> = reflect %x_53, %x_55 |
| store %v3, %26 |
| %27:ptr<uniform, f32, read> = access %x_6, 0u, 0i, 0u |
| %x_58:f32 = load %27 |
| %x_59:vec2<f32> = load %v3 |
| %30:ptr<uniform, f32, read> = access %x_6, 0u, 0i, 0u |
| %x_61:f32 = load %30 |
| %32:f32 = access %x_59, 0u |
| %33:f32 = access %x_59, 1u |
| %34:vec4<f32> = construct %x_58, %32, %33, %x_61 |
| store %x_GLF_color, %34 |
| %35:ptr<uniform, vec2<f32>, read> = access %x_8, 0u |
| %x_66:f32 = load_vector_element %35, 1u |
| %37:ptr<uniform, f32, read> = access %x_6, 0u, 0i, 0u |
| %x_68:f32 = load %37 |
| %39:bool = eq %x_66, %x_68 |
| if %39 [t: %b3, f: %b4] { # if_1 |
| %b3 = block { # true |
| %x_73:vec4<f32> = load %x_GLF_color |
| %41:f32 = access %x_73, 0u |
| %42:f32 = access %x_73, 3u |
| %43:vec4<f32> = construct %41, 0.0f, 0.0f, %42 |
| store %x_GLF_color, %43 |
| exit_if # if_1 |
| } |
| %b4 = block { # false |
| store %x_GLF_color, vec4<f32>(0.0f) |
| exit_if # if_1 |
| } |
| } |
| ret |
| } |
| } |
| %tint_symbol = @fragment func():main_out -> %b5 { |
| %b5 = block { |
| %45:void = call %main_1 |
| %46:vec4<f32> = load %x_GLF_color |
| %47:main_out = construct %46 |
| ret %47 |
| } |
| } |
| |
| unhandled variable address space |
| ******************************************************************** |
| * The tint shader compiler has encountered an unexpected error. * |
| * * |
| * Please help us fix this issue by submitting a bug report at * |
| * crbug.com/tint with the source program that triggered the bug. * |
| ******************************************************************** |