| SKIP: FAILED |
| |
| <dawn>/src/tint/lang/msl/writer/printer/printer.cc:355 internal compiler error: strided_arr = struct @align(4) { |
| el:i32 @offset(0) |
| } |
| |
| buf0 = struct @align(4) { |
| x_GLF_uniform_int_values:array<strided_arr, 2> @offset(0) |
| } |
| |
| S = struct @align(4) { |
| a:i32 @offset(0) |
| b:i32 @offset(4) |
| c:i32 @offset(8) |
| } |
| |
| main_out = struct @align(16) { |
| x_GLF_color_1:vec4<f32> @offset(0), @location(0) |
| } |
| |
| %b1 = block { # root |
| %x_7:ptr<uniform, buf0, read> = var @binding_point(0, 0) |
| %x_GLF_color:ptr<private, vec4<f32>, read_write> = var |
| } |
| |
| %main_1 = func():void -> %b2 { |
| %b2 = block { |
| %A:ptr<function, array<S, 2>, read_write> = var |
| %5:ptr<uniform, i32, read> = access %x_7, 0u, 1i, 0u |
| %x_29:i32 = load %5 |
| %7:ptr<function, S, read_write> = access %A, %x_29 |
| %8:ptr<uniform, i32, read> = access %x_7, 0u, 1i, 0u |
| %9:i32 = load %8 |
| %10:ptr<uniform, i32, read> = access %x_7, 0u, 1i, 0u |
| %11:i32 = load %10 |
| %12:ptr<uniform, i32, read> = access %x_7, 0u, 1i, 0u |
| %13:i32 = load %12 |
| %14:S = construct %9, %11, %13 |
| store %7, %14 |
| %15:ptr<uniform, i32, read> = access %x_7, 0u, 0i, 0u |
| %x_39:i32 = load %15 |
| %17:ptr<function, S, read_write> = access %A, %x_39 |
| %18:ptr<uniform, i32, read> = access %x_7, 0u, 1i, 0u |
| %19:i32 = load %18 |
| %20:ptr<uniform, i32, read> = access %x_7, 0u, 1i, 0u |
| %21:i32 = load %20 |
| %22:ptr<uniform, i32, read> = access %x_7, 0u, 1i, 0u |
| %23:i32 = load %22 |
| %24:S = construct %19, %21, %23 |
| store %17, %24 |
| %25:ptr<uniform, i32, read> = access %x_7, 0u, 1i, 0u |
| %26:i32 = load %25 |
| %27:ptr<function, i32, read_write> = access %A, %26, 1u |
| %28:i32 = load %27 |
| %29:ptr<uniform, i32, read> = access %x_7, 0u, 1i, 0u |
| %30:i32 = load %29 |
| %31:bool = eq %28, %30 |
| if %31 [t: %b3] { # if_1 |
| %b3 = block { # true |
| %32:ptr<uniform, i32, read> = access %x_7, 0u, 1i, 0u |
| %x_58:i32 = load %32 |
| %34:i32 = clamp %x_58, 1i, 2i |
| %35:ptr<function, i32, read_write> = access %A, %34, 1u |
| %36:ptr<uniform, i32, read> = access %x_7, 0u, 0i, 0u |
| %37:i32 = load %36 |
| store %35, %37 |
| exit_if # if_1 |
| } |
| } |
| %38:ptr<uniform, i32, read> = access %x_7, 0u, 0i, 0u |
| %39:i32 = load %38 |
| %40:ptr<function, i32, read_write> = access %A, %39, 1u |
| %41:i32 = load %40 |
| %42:ptr<uniform, i32, read> = access %x_7, 0u, 0i, 0u |
| %43:i32 = load %42 |
| %44:bool = eq %41, %43 |
| if %44 [t: %b4, f: %b5] { # if_2 |
| %b4 = block { # true |
| %45:ptr<uniform, i32, read> = access %x_7, 0u, 0i, 0u |
| %46:i32 = load %45 |
| %47:f32 = convert %46 |
| %48:ptr<uniform, i32, read> = access %x_7, 0u, 1i, 0u |
| %49:i32 = load %48 |
| %50:f32 = convert %49 |
| %51:ptr<uniform, i32, read> = access %x_7, 0u, 1i, 0u |
| %52:i32 = load %51 |
| %53:f32 = convert %52 |
| %54:ptr<uniform, i32, read> = access %x_7, 0u, 0i, 0u |
| %55:i32 = load %54 |
| %56:f32 = convert %55 |
| %57:vec4<f32> = construct %47, %50, %53, %56 |
| store %x_GLF_color, %57 |
| exit_if # if_2 |
| } |
| %b5 = block { # false |
| %58:ptr<uniform, i32, read> = access %x_7, 0u, 0i, 0u |
| %59:i32 = load %58 |
| %60:f32 = convert %59 |
| %61:vec4<f32> = construct %60 |
| store %x_GLF_color, %61 |
| exit_if # if_2 |
| } |
| } |
| ret |
| } |
| } |
| %tint_symbol = @fragment func():main_out -> %b6 { |
| %b6 = block { |
| %63:void = call %main_1 |
| %64:vec4<f32> = load %x_GLF_color |
| %65:main_out = construct %64 |
| ret %65 |
| } |
| } |
| |
| unhandled variable address space |
| ******************************************************************** |
| * The tint shader compiler has encountered an unexpected error. * |
| * * |
| * Please help us fix this issue by submitting a bug report at * |
| * crbug.com/tint with the source program that triggered the bug. * |
| ******************************************************************** |