| SKIP: FAILED |
| |
| <dawn>/src/tint/lang/msl/writer/printer/printer.cc:355 internal compiler error: buf0 = struct @align(8) { |
| resolution:vec2<f32> @offset(0) |
| } |
| |
| main_out = struct @align(16) { |
| x_GLF_color_1:vec4<f32> @offset(0), @location(0) |
| } |
| |
| %b1 = block { # root |
| %gl_FragCoord:ptr<private, vec4<f32>, read_write> = var |
| %x_6:ptr<uniform, buf0, read> = var @binding_point(0, 0) |
| %x_GLF_color:ptr<private, vec4<f32>, read_write> = var |
| } |
| |
| %main_1 = func():void -> %b2 { |
| %b2 = block { |
| %x_81:ptr<function, array<vec4<f32>, 8>, read_write> = var, array<vec4<f32>, 8>(vec4<f32>(0.0f)) |
| %x_82:ptr<function, array<vec4<f32>, 8>, read_write> = var |
| %x_83:ptr<function, array<vec4<f32>, 8>, read_write> = var |
| %x_84:ptr<function, array<vec4<f32>, 8>, read_write> = var |
| %x_85:ptr<function, array<vec4<f32>, 16>, read_write> = var |
| %x_95:ptr<function, vec4<f32>, read_write> = var |
| %x_98:ptr<function, i32, read_write> = var |
| store %x_81, array<vec4<f32>, 8>(vec4<f32>(4.0f, 4.0f, 20.0f, 4.0f), vec4<f32>(4.0f, 4.0f, 4.0f, 20.0f), vec4<f32>(4.0f, 20.0f, 20.0f, 4.0f), vec4<f32>(20.0f, 4.0f, 4.0f, 8.0f), vec4<f32>(8.0f, 6.0f, 4.0f, 2.0f), vec4<f32>(2.0f, 12.0f, 2.0f, 4.0f), vec4<f32>(16.0f, 2.0f, 4.0f, 4.0f), vec4<f32>(12.0f, 22.0f, 4.0f, 4.0f)) |
| %x_86:array<vec4<f32>, 8> = load %x_81 |
| %13:vec4<f32> = load %gl_FragCoord |
| %14:vec2<f32> = swizzle %13, xy |
| %15:ptr<uniform, vec2<f32>, read> = access %x_6, 0u |
| %16:vec2<f32> = load %15 |
| %17:vec2<f32> = div %14, %16 |
| %18:vec2<f32> = mul %17, 32.0f |
| %x_93:vec2<f32> = floor %18 |
| store %x_95, vec4<f32>(0.5f, 0.5f, 1.0f, 1.0f) |
| store %x_98, 0i |
| loop [b: %b3, c: %b4] { # loop_1 |
| %b3 = block { # body |
| %x_127:ptr<function, bool, read_write> = var |
| %x_142:ptr<function, vec4<f32>, read_write> = var |
| %x_96:ptr<function, vec4<f32>, read_write> = var |
| %x_99:ptr<function, i32, read_write> = var |
| %24:i32 = load %x_98 |
| %25:bool = lt %24, 8i |
| if %25 [t: %b5, f: %b6] { # if_1 |
| %b5 = block { # true |
| exit_if # if_1 |
| } |
| %b6 = block { # false |
| exit_loop # loop_1 |
| } |
| } |
| %x_104:ptr<function, vec4<f32>, read_write> = var |
| store %x_82, %x_86 |
| %27:i32 = load %x_98 |
| %28:ptr<function, vec4<f32>, read_write> = access %x_82, %27 |
| %29:vec4<f32> = load %28 |
| store %x_104, %29 |
| switch 0u [c: (default, %b7)] { # switch_1 |
| %b7 = block { # case |
| %x_107:f32 = access %x_93, 0u |
| %x_108:f32 = load_vector_element %x_104, 0u |
| %32:bool = lt %x_107, %x_108 |
| if %32 [t: %b8] { # if_2 |
| %b8 = block { # true |
| store %x_127, false |
| exit_switch # switch_1 |
| } |
| } |
| %x_112:f32 = access %x_93, 1u |
| %x_113:f32 = load_vector_element %x_104, 1u |
| %35:bool = lt %x_112, %x_113 |
| if %35 [t: %b9] { # if_3 |
| %b9 = block { # true |
| store %x_127, false |
| exit_switch # switch_1 |
| } |
| } |
| %36:f32 = load_vector_element %x_104, 2u |
| %37:f32 = add %x_108, %36 |
| %38:bool = gt %x_107, %37 |
| if %38 [t: %b10] { # if_4 |
| %b10 = block { # true |
| store %x_127, false |
| exit_switch # switch_1 |
| } |
| } |
| %39:f32 = load_vector_element %x_104, 3u |
| %40:f32 = add %x_113, %39 |
| %41:bool = gt %x_112, %40 |
| if %41 [t: %b11] { # if_5 |
| %b11 = block { # true |
| store %x_127, false |
| exit_switch # switch_1 |
| } |
| } |
| store %x_127, true |
| exit_switch # switch_1 |
| } |
| } |
| %42:vec4<f32> = load %x_95 |
| store %x_96, %42 |
| %43:bool = load %x_127 |
| if %43 [t: %b12] { # if_6 |
| %b12 = block { # true |
| store %x_83, array<vec4<f32>, 8>(vec4<f32>(4.0f, 4.0f, 20.0f, 4.0f), vec4<f32>(4.0f, 4.0f, 4.0f, 20.0f), vec4<f32>(4.0f, 20.0f, 20.0f, 4.0f), vec4<f32>(20.0f, 4.0f, 4.0f, 8.0f), vec4<f32>(8.0f, 6.0f, 4.0f, 2.0f), vec4<f32>(2.0f, 12.0f, 2.0f, 4.0f), vec4<f32>(16.0f, 2.0f, 4.0f, 4.0f), vec4<f32>(12.0f, 22.0f, 4.0f, 4.0f)) |
| %44:i32 = load %x_98 |
| %45:ptr<function, vec4<f32>, read_write> = access %x_83, %44 |
| %x_131:f32 = load_vector_element %45, 0u |
| store %x_84, array<vec4<f32>, 8>(vec4<f32>(4.0f, 4.0f, 20.0f, 4.0f), vec4<f32>(4.0f, 4.0f, 4.0f, 20.0f), vec4<f32>(4.0f, 20.0f, 20.0f, 4.0f), vec4<f32>(20.0f, 4.0f, 4.0f, 8.0f), vec4<f32>(8.0f, 6.0f, 4.0f, 2.0f), vec4<f32>(2.0f, 12.0f, 2.0f, 4.0f), vec4<f32>(16.0f, 2.0f, 4.0f, 4.0f), vec4<f32>(12.0f, 22.0f, 4.0f, 4.0f)) |
| %47:i32 = load %x_98 |
| %48:ptr<function, vec4<f32>, read_write> = access %x_84, %47 |
| %x_134:f32 = load_vector_element %48, 1u |
| store %x_85, array<vec4<f32>, 16>(vec4<f32>(0.0f, 0.0f, 0.0f, 1.0f), vec4<f32>(0.5f, 0.0f, 0.0f, 1.0f), vec4<f32>(0.0f, 0.5f, 0.0f, 1.0f), vec4<f32>(0.5f, 0.5f, 0.0f, 1.0f), vec4<f32>(0.0f, 0.0f, 0.5f, 1.0f), vec4<f32>(0.5f, 0.0f, 0.5f, 1.0f), vec4<f32>(0.0f, 0.5f, 0.5f, 1.0f), vec4<f32>(0.5f, 0.5f, 0.5f, 1.0f), vec4<f32>(0.0f, 0.0f, 0.0f, 1.0f), vec4<f32>(1.0f, 0.0f, 0.0f, 1.0f), vec4<f32>(0.0f, 1.0f, 0.0f, 1.0f), vec4<f32>(1.0f, 1.0f, 0.0f, 1.0f), vec4<f32>(0.0f, 0.0f, 1.0f, 1.0f), vec4<f32>(1.0f, 0.0f, 1.0f, 1.0f), vec4<f32>(0.0f, 1.0f, 1.0f, 1.0f), vec4<f32>(1.0f)) |
| %50:i32 = convert %x_131 |
| %51:i32 = convert %x_134 |
| %52:i32 = mul %50, %51 |
| %53:i32 = load %x_98 |
| %54:i32 = mul %53, 9i |
| %55:i32 = add %52, %54 |
| %56:i32 = add %55, 11i |
| %57:i32 = mod %56, 16i |
| %58:ptr<function, vec4<f32>, read_write> = access %x_85, %57 |
| %59:vec4<f32> = load %58 |
| store %x_142, %59 |
| %60:vec4<f32> = load %x_142 |
| store %x_96, %60 |
| exit_if # if_6 |
| } |
| } |
| continue %b4 |
| } |
| %b4 = block { # continuing |
| %61:i32 = load %x_98 |
| %62:i32 = add %61, 1i |
| store %x_99, %62 |
| %63:vec4<f32> = load %x_96 |
| store %x_95, %63 |
| %64:i32 = load %x_99 |
| store %x_98, %64 |
| next_iteration %b3 |
| } |
| } |
| %65:vec4<f32> = load %x_95 |
| store %x_GLF_color, %65 |
| ret |
| } |
| } |
| %tint_symbol = @fragment func(%gl_FragCoord_param:vec4<f32> [@position]):main_out -> %b13 { |
| %b13 = block { |
| store %gl_FragCoord, %gl_FragCoord_param |
| %68:void = call %main_1 |
| %69:vec4<f32> = load %x_GLF_color |
| %70:main_out = construct %69 |
| ret %70 |
| } |
| } |
| |
| unhandled variable address space |
| ******************************************************************** |
| * The tint shader compiler has encountered an unexpected error. * |
| * * |
| * Please help us fix this issue by submitting a bug report at * |
| * crbug.com/tint with the source program that triggered the bug. * |
| ******************************************************************** |