blob: 3cbc44a644c22b35278386296909659b0258994c [file] [log] [blame]
SKIP: FAILED
<dawn>/src/tint/lang/msl/writer/printer/printer.cc:355 internal compiler error: buf1 = struct @align(8) {
injectionSwitch:vec2<f32> @offset(0)
}
buf0 = struct @align(8) {
resolution:vec2<f32> @offset(0)
}
main_out = struct @align(16) {
x_GLF_color_1:vec4<f32> @offset(0), @location(0)
}
%b1 = block { # root
%x_11:ptr<uniform, buf1, read> = var @binding_point(0, 1)
%x_GLF_color:ptr<private, vec4<f32>, read_write> = var
%gl_FragCoord:ptr<private, vec4<f32>, read_write> = var
%x_19:ptr<uniform, buf0, read> = var @binding_point(0, 0)
}
%pointInTriangle_vf2_vf2_vf2_vf2_ = func(%p:ptr<function, vec2<f32>, read_write>, %a:ptr<function, vec2<f32>, read_write>, %b:ptr<function, vec2<f32>, read_write>, %c:ptr<function, vec2<f32>, read_write>):i32 -> %b2 {
%b2 = block {
%x_78:ptr<function, f32, read_write> = var
%x_79:ptr<function, f32, read_write> = var
%x_80:ptr<function, f32, read_write> = var
%param:ptr<function, vec2<f32>, read_write> = var
%param_1:ptr<function, vec2<f32>, read_write> = var
%param_2:ptr<function, vec2<f32>, read_write> = var
%param_3:ptr<function, vec2<f32>, read_write> = var
%param_4:ptr<function, vec2<f32>, read_write> = var
%param_5:ptr<function, vec2<f32>, read_write> = var
%x_147:ptr<function, bool, read_write> = var
%x_203:ptr<function, bool, read_write> = var
%x_148_phi:ptr<function, bool, read_write> = var
%x_204_phi:ptr<function, bool, read_write> = var
%x_82:f32 = load_vector_element %p, 0u
%x_84:f32 = load_vector_element %a, 0u
%x_87:f32 = load_vector_element %p, 1u
%x_89:f32 = load_vector_element %a, 1u
%x_93:f32 = load_vector_element %b, 0u
%x_94:f32 = load_vector_element %a, 0u
%x_97:f32 = load_vector_element %b, 1u
%x_98:f32 = load_vector_element %a, 1u
%31:f32 = sub %x_82, %x_84
%32:f32 = sub %x_87, %x_89
%33:vec2<f32> = construct %31, %32
store %param, %33
%34:f32 = sub %x_93, %x_94
%35:f32 = sub %x_97, %x_98
%36:vec2<f32> = construct %34, %35
store %param_1, %36
%x_102:f32 = load_vector_element %param, 0u
%x_104:f32 = load_vector_element %param_1, 1u
%x_107:f32 = load_vector_element %param_1, 0u
%x_109:f32 = load_vector_element %param, 1u
%41:f32 = mul %x_102, %x_104
%42:f32 = mul %x_107, %x_109
%x_111:f32 = sub %41, %42
store %x_80, %x_111
%x_112:f32 = load_vector_element %p, 0u
%x_113:f32 = load_vector_element %b, 0u
%x_115:f32 = load_vector_element %p, 1u
%x_116:f32 = load_vector_element %b, 1u
%x_120:f32 = load_vector_element %c, 0u
%x_121:f32 = load_vector_element %b, 0u
%x_124:f32 = load_vector_element %c, 1u
%x_125:f32 = load_vector_element %b, 1u
%52:f32 = sub %x_112, %x_113
%53:f32 = sub %x_115, %x_116
%54:vec2<f32> = construct %52, %53
store %param_2, %54
%55:f32 = sub %x_120, %x_121
%56:f32 = sub %x_124, %x_125
%57:vec2<f32> = construct %55, %56
store %param_3, %57
%x_129:f32 = load_vector_element %param_2, 0u
%x_131:f32 = load_vector_element %param_3, 1u
%x_134:f32 = load_vector_element %param_3, 0u
%x_136:f32 = load_vector_element %param_2, 1u
%62:f32 = mul %x_129, %x_131
%63:f32 = mul %x_134, %x_136
%x_138:f32 = sub %62, %63
store %x_79, %x_138
%x_139:bool = lt %x_111, 0.0f
%66:bool = lt %x_138, 0.0f
%x_141:bool = and %x_139, %66
store %x_148_phi, %x_141
%68:bool = eq %x_141, false
if %68 [t: %b3] { # if_1
%b3 = block { # true
%69:bool = gte %x_111, 0.0f
%70:bool = gte %x_138, 0.0f
%71:bool = and %69, %70
store %x_147, %71
%72:bool = load %x_147
store %x_148_phi, %72
exit_if # if_1
}
}
%x_153_phi:ptr<function, i32, read_write> = var
%x_148:bool = load %x_148_phi
%75:bool = eq %x_148, false
if %75 [t: %b4] { # if_2
%b4 = block { # true
store %x_153_phi, 0i
loop [b: %b5, c: %b6] { # loop_1
%b5 = block { # body
%x_154:ptr<function, i32, read_write> = var
%x_164_phi:ptr<function, i32, read_write> = var
%x_153:i32 = load %x_153_phi
%79:ptr<uniform, vec2<f32>, read> = access %x_11, 0u
%x_159:f32 = load_vector_element %79, 1u
%x_160:i32 = convert %x_159
%82:bool = lt %x_153, %x_160
if %82 [t: %b7, f: %b8] { # if_3
%b7 = block { # true
exit_if # if_3
}
%b8 = block { # false
exit_loop # loop_1
}
}
store %x_GLF_color, vec4<f32>(1.0f)
store %x_164_phi, 0i
loop [b: %b9, c: %b10] { # loop_2
%b9 = block { # body
%x_165:ptr<function, i32, read_write> = var
%x_164:i32 = load %x_164_phi
%85:bool = lt %x_164, %x_160
if %85 [t: %b11, f: %b12] { # if_4
%b11 = block { # true
exit_if # if_4
}
%b12 = block { # false
exit_loop # loop_2
}
}
store %x_GLF_color, vec4<f32>(1.0f)
continue %b10
}
%b10 = block { # continuing
%86:i32 = add %x_164, 1i
store %x_165, %86
%87:i32 = load %x_165
store %x_164_phi, %87
next_iteration %b9
}
}
continue %b6
}
%b6 = block { # continuing
%88:i32 = add %x_153, 1i
store %x_154, %88
%89:i32 = load %x_154
store %x_153_phi, %89
next_iteration %b5
}
}
ret 0i
}
}
%x_171:f32 = load_vector_element %p, 0u
%x_172:f32 = load_vector_element %c, 0u
%x_174:f32 = load_vector_element %p, 1u
%x_175:f32 = load_vector_element %c, 1u
%x_178:f32 = load_vector_element %a, 0u
%x_179:f32 = load_vector_element %c, 0u
%x_181:f32 = load_vector_element %a, 1u
%x_182:f32 = load_vector_element %c, 1u
%98:f32 = sub %x_171, %x_172
%99:f32 = sub %x_174, %x_175
%100:vec2<f32> = construct %98, %99
store %param_4, %100
%101:f32 = sub %x_178, %x_179
%102:f32 = sub %x_181, %x_182
%103:vec2<f32> = construct %101, %102
store %param_5, %103
%x_186:f32 = load_vector_element %param_4, 0u
%x_188:f32 = load_vector_element %param_5, 1u
%x_191:f32 = load_vector_element %param_5, 0u
%x_193:f32 = load_vector_element %param_4, 1u
%108:f32 = mul %x_186, %x_188
%109:f32 = mul %x_191, %x_193
%x_195:f32 = sub %108, %109
store %x_78, %x_195
%111:bool = lt %x_195, 0.0f
%x_197:bool = and %x_139, %111
store %x_204_phi, %x_197
%113:bool = eq %x_197, false
if %113 [t: %b13] { # if_5
%b13 = block { # true
%114:bool = gte %x_111, 0.0f
%115:bool = gte %x_195, 0.0f
%116:bool = and %114, %115
store %x_203, %116
%117:bool = load %x_203
store %x_204_phi, %117
exit_if # if_5
}
}
%x_204:bool = load %x_204_phi
%119:bool = eq %x_204, false
if %119 [t: %b14] { # if_6
%b14 = block { # true
ret 0i
}
}
ret 1i
}
}
%main_1 = func():void -> %b15 {
%b15 = block {
%param_6:ptr<function, vec2<f32>, read_write> = var
%param_7:ptr<function, vec2<f32>, read_write> = var
%param_8:ptr<function, vec2<f32>, read_write> = var
%param_9:ptr<function, vec2<f32>, read_write> = var
%x_60:vec4<f32> = load %gl_FragCoord
%126:ptr<uniform, vec2<f32>, read> = access %x_19, 0u
%x_63:vec2<f32> = load %126
%128:f32 = access %x_60, 0u
%129:f32 = access %x_60, 1u
%130:vec2<f32> = construct %128, %129
%131:vec2<f32> = div %130, %x_63
store %param_6, %131
store %param_7, vec2<f32>(0.69999998807907104492f, 0.30000001192092895508f)
store %param_8, vec2<f32>(0.5f, 0.89999997615814208984f)
store %param_9, vec2<f32>(0.10000000149011611938f, 0.40000000596046447754f)
%x_65:i32 = call %pointInTriangle_vf2_vf2_vf2_vf2_, %param_6, %param_7, %param_8, %param_9
%133:bool = eq %x_65, 1i
if %133 [t: %b16, f: %b17] { # if_7
%b16 = block { # true
%134:ptr<uniform, vec2<f32>, read> = access %x_11, 0u
%x_71:f32 = load_vector_element %134, 1u
%136:ptr<uniform, vec2<f32>, read> = access %x_11, 0u
%x_73:f32 = load_vector_element %136, 0u
%138:bool = gte %x_71, %x_73
if %138 [t: %b18] { # if_8
%b18 = block { # true
store %x_GLF_color, vec4<f32>(1.0f, 0.0f, 0.0f, 1.0f)
exit_if # if_8
}
}
exit_if # if_7
}
%b17 = block { # false
store %x_GLF_color, vec4<f32>(0.0f, 0.0f, 0.0f, 1.0f)
exit_if # if_7
}
}
ret
}
}
%tint_symbol = @fragment func(%gl_FragCoord_param:vec4<f32> [@position]):main_out -> %b19 {
%b19 = block {
store %gl_FragCoord, %gl_FragCoord_param
%141:void = call %main_1
%142:vec4<f32> = load %x_GLF_color
%143:main_out = construct %142
ret %143
}
}
unhandled variable address space
********************************************************************
* The tint shader compiler has encountered an unexpected error. *
* *
* Please help us fix this issue by submitting a bug report at *
* crbug.com/tint with the source program that triggered the bug. *
********************************************************************