| SKIP: FAILED |
| |
| <dawn>/src/tint/lang/msl/writer/printer/printer.cc:355 internal compiler error: buf0 = struct @align(8) { |
| injectionSwitch:vec2<f32> @offset(0) |
| } |
| |
| StructType = struct @align(16) { |
| col:vec3<f32> @offset(0) |
| bbbb:vec4<bool> @offset(16) |
| } |
| |
| main_out = struct @align(16) { |
| x_GLF_color_1:vec4<f32> @offset(0), @location(0) |
| } |
| |
| %b1 = block { # root |
| %x_5:ptr<uniform, buf0, read> = var @binding_point(0, 0) |
| %x_GLF_color:ptr<private, vec4<f32>, read_write> = var |
| } |
| |
| %main_1 = func():void -> %b2 { |
| %b2 = block { |
| %x_33:ptr<function, StructType, read_write> = var |
| %x_38:ptr<function, i32, read_write> = var |
| %x_42:ptr<function, StructType, read_write> = var |
| %x_33_phi:ptr<function, StructType, read_write> = var |
| %x_9_phi:ptr<function, i32, read_write> = var |
| %x_42_phi:ptr<function, StructType, read_write> = var |
| %x_10_phi:ptr<function, i32, read_write> = var |
| store %x_33_phi, StructType(vec3<f32>(0.0f), vec4<bool>(false)) |
| store %x_9_phi, 0i |
| loop [b: %b3, c: %b4] { # loop_1 |
| %b3 = block { # body |
| %x_34:ptr<function, StructType, read_write> = var |
| %x_7:ptr<function, i32, read_write> = var |
| %13:StructType = load %x_33_phi |
| store %x_33, %13 |
| %x_9:i32 = load %x_9_phi |
| %15:ptr<uniform, vec2<f32>, read> = access %x_5, 0u |
| %x_37:f32 = load_vector_element %15, 1u |
| %17:i32 = convert %x_37 |
| store %x_38, %17 |
| %18:i32 = load %x_38 |
| %19:bool = lt %x_9, %18 |
| if %19 [t: %b5, f: %b6] { # if_1 |
| %b5 = block { # true |
| exit_if # if_1 |
| } |
| %b6 = block { # false |
| exit_loop # loop_1 |
| } |
| } |
| continue %b4 |
| } |
| %b4 = block { # continuing |
| %20:StructType = load %x_33 |
| store %x_34, %20 |
| %21:ptr<function, vec3<f32>, read_write> = access %x_34, 0u |
| store %21, vec3<f32>(1.0f, 0.0f, 0.0f) |
| %22:i32 = add %x_9, 1i |
| store %x_7, %22 |
| %23:StructType = load %x_34 |
| store %x_33_phi, %23 |
| %24:i32 = load %x_7 |
| store %x_9_phi, %24 |
| next_iteration %b3 |
| } |
| } |
| %25:StructType = load %x_33 |
| store %x_42_phi, %25 |
| store %x_10_phi, 0i |
| loop [b: %b7, c: %b8] { # loop_2 |
| %b7 = block { # body |
| %x_43:ptr<function, StructType, read_write> = var |
| %x_8:ptr<function, i32, read_write> = var |
| %28:StructType = load %x_42_phi |
| store %x_42, %28 |
| %x_10:i32 = load %x_10_phi |
| %30:i32 = load %x_38 |
| %31:bool = lt %x_10, %30 |
| if %31 [t: %b9, f: %b10] { # if_2 |
| %b9 = block { # true |
| exit_if # if_2 |
| } |
| %b10 = block { # false |
| exit_loop # loop_2 |
| } |
| } |
| continue %b8 |
| } |
| %b8 = block { # continuing |
| %32:StructType = load %x_42 |
| store %x_43, %32 |
| %33:ptr<function, vec3<f32>, read_write> = access %x_43, 0u |
| store %33, vec3<f32>(1.0f, 0.0f, 0.0f) |
| %34:i32 = add %x_10, 1i |
| store %x_8, %34 |
| %35:StructType = load %x_43 |
| store %x_42_phi, %35 |
| %36:i32 = load %x_8 |
| store %x_10_phi, %36 |
| next_iteration %b7 |
| } |
| } |
| %37:ptr<function, vec3<f32>, read_write> = access %x_42, 0u |
| %x_47:vec3<f32> = load %37 |
| %39:f32 = access %x_47, 0u |
| %40:f32 = access %x_47, 1u |
| %41:f32 = access %x_47, 2u |
| %42:vec4<f32> = construct %39, %40, %41, 1.0f |
| store %x_GLF_color, %42 |
| ret |
| } |
| } |
| %tint_symbol = @fragment func():main_out -> %b11 { |
| %b11 = block { |
| %44:void = call %main_1 |
| %45:vec4<f32> = load %x_GLF_color |
| %46:main_out = construct %45 |
| ret %46 |
| } |
| } |
| |
| unhandled variable address space |
| ******************************************************************** |
| * The tint shader compiler has encountered an unexpected error. * |
| * * |
| * Please help us fix this issue by submitting a bug report at * |
| * crbug.com/tint with the source program that triggered the bug. * |
| ******************************************************************** |