commit | 0c32dfdb404ca17e51697f858fa04d65e73f902e | [log] [tgz] |
---|---|---|
author | Loko Kung <lokokung@google.com> | Wed Jun 05 05:19:47 2024 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Wed Jun 05 05:19:47 2024 +0000 |
tree | 4e96d2e702004554a908e99831ae03f8849a2c1c | |
parent | a4052b678220568c7ff94d79a9bb380c9c823699 [diff] |
[wgpu-header] Clean up for 2nd userdata for mapAsync and workDone. - Updates relevant usages to use the new C++ helpers. - Updates Null backend to more realistically simulate queue work. - Note that these are done together and not in separate changes because they have some inter-dependency. Bug: 42241461 Change-Id: I3866972355cf3ae2b3f82a1c41d47dbbc5308535 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/188445 Reviewed-by: Kai Ninomiya <kainino@chromium.org> Reviewed-by: Austin Eng <enga@chromium.org> Commit-Queue: Loko Kung <lokokung@google.com>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.