commit | 0c33c143dc61a2381d5efed409da35de8da5dedf | [log] [tgz] |
---|---|---|
author | Peng Huang <penghuang@chromium.org> | Mon Apr 24 16:21:47 2023 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Mon Apr 24 16:21:47 2023 +0000 |
tree | 13aa4d424c0e2e8475cfc97eb33f5a58c3a1f941 | |
parent | 378a1f51a289147d5fa8065c4f2ef25a757ef7ae [diff] |
d3d11: implement copy between non-mappable buffer and texture Also enable TextureFormatTest Bug: dawn:1768 Change-Id: I7bf54e05cd8510c28ea57304d084b93386d6c502 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/128340 Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: Austin Eng <enga@chromium.org> Commit-Queue: Peng Huang <penghuang@chromium.org>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.