blob: 55ca52a111f11e55f0a89514fae213f5f5411f71 [file] [log] [blame]
// Copyright 2023 The Dawn & Tint Authors
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice, this
// list of conditions and the following disclaimer.
//
// 2. Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
//
// 3. Neither the name of the copyright holder nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
// DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
// FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
// DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
// OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifndef SRC_DAWN_NATIVE_D3D_PLATFORMFUNCTIONS_H_
#define SRC_DAWN_NATIVE_D3D_PLATFORMFUNCTIONS_H_
#include <d3dcompiler.h>
#include <string>
#include "dawn/common/DynamicLib.h"
#include "dawn/native/Error.h"
#include "dawn/native/d3d/d3d_platform.h"
namespace dawn::native::d3d {
// Loads the functions required from the platform dynamically so that we don't need to rely on
// them being present in the system. For example linking against d3d12.lib would prevent
// dawn_native from loading on Windows 7 system where d3d12.dll doesn't exist.
class PlatformFunctions {
public:
PlatformFunctions();
virtual ~PlatformFunctions();
MaybeError LoadFunctions();
bool IsPIXEventRuntimeLoaded() const;
bool IsDXCBinaryAvailable() const;
// Functions from dxgi.dll
using PFN_DXGI_GET_DEBUG_INTERFACE1 = HRESULT(WINAPI*)(UINT Flags,
REFIID riid,
_COM_Outptr_ void** pDebug);
PFN_DXGI_GET_DEBUG_INTERFACE1 dxgiGetDebugInterface1 = nullptr;
using PFN_CREATE_DXGI_FACTORY2 = HRESULT(WINAPI*)(UINT Flags,
REFIID riid,
_COM_Outptr_ void** ppFactory);
PFN_CREATE_DXGI_FACTORY2 createDxgiFactory2 = nullptr;
// Functions from dxcompiler.dll
using PFN_DXC_CREATE_INSTANCE = HRESULT(WINAPI*)(REFCLSID rclsid,
REFIID riid,
_COM_Outptr_ void** ppCompiler);
PFN_DXC_CREATE_INSTANCE dxcCreateInstance = nullptr;
// Functions from d3d3compiler.dll
pD3DCompile d3dCompile = nullptr;
pD3DDisassemble d3dDisassemble = nullptr;
private:
MaybeError LoadDXGI();
void LoadDXCLibraries();
void LoadDXIL(const std::string& baseWindowsSDKPath);
void LoadDXCompiler(const std::string& baseWindowsSDKPath);
MaybeError LoadFXCompiler();
void LoadPIXRuntime();
DynamicLib mDXGILib;
DynamicLib mDXILLib;
DynamicLib mDXCompilerLib;
DynamicLib mFXCompilerLib;
};
} // namespace dawn::native::d3d
#endif // SRC_DAWN_NATIVE_D3D_PLATFORMFUNCTIONS_H_